2007年最新的多种路径规划算法的仿真软件包。At the later releases more world models and sample planners will be distributed, for now only a few world models and controllers are uploaded within this package.
Press Start to start the simulation.
Enjoy :)
A better tutorial will be prepared soon about us ...
SVMmulticlass: Multi-class classification. Learns to predict one of k mutually exclusive classes. This is probably the simplest possible instance of SVMstruct and serves as a tutorial example of how to use the programming interface.
Hidden_Markov_model_for_automatic_speech_recognition
This code implements in C++ a basic left-right hidden Markov model
and corresponding Baum-Welch (ML) training algorithm. It is meant as
an example of the HMM algorithms described by L.Rabiner (1) and
others. Serious students are directed to the so ...
This the third edition of the Writing Device Drivers articles. The first article helped to simply get you acquainted with device drivers and a simple framework for developing a device driver for NT. The second tutorial attempted to show to use IOCTLs and display what the memory layout of Windows NT ...
Visual Basic Shell Programming ventures where none have gone before by showing how to develop shell extensions that more closely integrate an application with the Windows shell, while at the same time providing an advanced tutorial-style treatment of COM programming with Visual Basic. Each major typ ...
这是linux下的进化计算的源代码。
=== === === === === === === === === === === =====
check latest news at http://eodev.sourceforge.net/
=======================================================================
Welcome to EO, the Evolving Objects library.
The latest news about EO can be found on the s ...
Eckel’s book is the only one to so clearly explain how to rethink program
construction for object orientation. That the book is also an excellent tutorial
on the ins and outs of C++ is an added bonus
This document is designed to aid anyone considering whether to write an
emulator for an arcade game machine. It will attempt to answer frequently
asked questions, give a step by step tutorial, and provide the resources
necessary for a capable programmer to begin work on an emulator for an
arcade ...