a simple game vc++写的 24 点小游戏

源代码在线查看: 新二十四点.cpp

软件大小: 62 K
上传用户: dtlyzx
关键词: simple game 24 小游戏
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相关代码

				// 新二十四点.cpp : Defines the class behaviors for the application.
				//
				
				#include "stdafx.h"
				#include "新二十四点.h"
				
				#include "MainFrm.h"
				#include "新二十四点Doc.h"
				#include "新二十四点View.h"
				
				#ifdef _DEBUG
				#define new DEBUG_NEW
				#undef THIS_FILE
				static char THIS_FILE[] = __FILE__;
				#endif
				
				/////////////////////////////////////////////////////////////////////////////
				// CMyApp
				
				BEGIN_MESSAGE_MAP(CMyApp, CWinApp)
					//{{AFX_MSG_MAP(CMyApp)
					ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
						// NOTE - the ClassWizard will add and remove mapping macros here.
						//    DO NOT EDIT what you see in these blocks of generated code!
					//}}AFX_MSG_MAP
					// Standard file based document commands
					ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
					ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
				END_MESSAGE_MAP()
				
				/////////////////////////////////////////////////////////////////////////////
				// CMyApp construction
				
				CMyApp::CMyApp()
				{
					// TODO: add construction code here,
					// Place all significant initialization in InitInstance
				}
				
				/////////////////////////////////////////////////////////////////////////////
				// The one and only CMyApp object
				
				CMyApp theApp;
				
				/////////////////////////////////////////////////////////////////////////////
				// CMyApp initialization
				
				BOOL CMyApp::InitInstance()
				{
					// Initialize OLE libraries
					if (!AfxOleInit())
					{
						AfxMessageBox(IDP_OLE_INIT_FAILED);
						return FALSE;
					}
				
					AfxEnableControlContainer();
				
					// Standard initialization
					// If you are not using these features and wish to reduce the size
					//  of your final executable, you should remove from the following
					//  the specific initialization routines you do not need.
				
				#ifdef _AFXDLL
					Enable3dControls();			// Call this when using MFC in a shared DLL
				#else
					Enable3dControlsStatic();	// Call this when linking to MFC statically
				#endif
				
					// Change the registry key under which our settings are stored.
					// TODO: You should modify this string to be something appropriate
					// such as the name of your company or organization.
					SetRegistryKey(_T("Local AppWizard-Generated Applications"));
				
					LoadStdProfileSettings();  // Load standard INI file options (including MRU)
				
					// Register the application's document templates.  Document templates
					//  serve as the connection between documents, frame windows and views.
				
					CSingleDocTemplate* pDocTemplate;
					pDocTemplate = new CSingleDocTemplate(
						IDR_MAINFRAME,
						RUNTIME_CLASS(CMyDoc),
						RUNTIME_CLASS(CMainFrame),       // main SDI frame window
						RUNTIME_CLASS(CMyView));
					pDocTemplate->SetContainerInfo(IDR_CNTR_INPLACE);
					AddDocTemplate(pDocTemplate);
				
					// Parse command line for standard shell commands, DDE, file open
					CCommandLineInfo cmdInfo;
					ParseCommandLine(cmdInfo);
				
					// Dispatch commands specified on the command line
					if (!ProcessShellCommand(cmdInfo))
						return FALSE;
				
					// The one and only window has been initialized, so show and update it.
					m_pMainWnd->ShowWindow(SW_SHOW);
					m_pMainWnd->UpdateWindow();
				
					return TRUE;
				}
				
				
				/////////////////////////////////////////////////////////////////////////////
				// CAboutDlg dialog used for App About
				
				class CAboutDlg : public CDialog
				{
				public:
					CAboutDlg();
				
				// Dialog Data
					//{{AFX_DATA(CAboutDlg)
					enum { IDD = IDD_ABOUTBOX };
					//}}AFX_DATA
				
					// ClassWizard generated virtual function overrides
					//{{AFX_VIRTUAL(CAboutDlg)
					protected:
					virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
					//}}AFX_VIRTUAL
				
				// Implementation
				protected:
					//{{AFX_MSG(CAboutDlg)
						// No message handlers
					//}}AFX_MSG
					DECLARE_MESSAGE_MAP()
				};
				
				CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
				{
					//{{AFX_DATA_INIT(CAboutDlg)
					//}}AFX_DATA_INIT
				}
				
				void CAboutDlg::DoDataExchange(CDataExchange* pDX)
				{
					CDialog::DoDataExchange(pDX);
					//{{AFX_DATA_MAP(CAboutDlg)
					//}}AFX_DATA_MAP
				}
				
				BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
					//{{AFX_MSG_MAP(CAboutDlg)
						// No message handlers
					//}}AFX_MSG_MAP
				END_MESSAGE_MAP()
				
				// App command to run the dialog
				void CMyApp::OnAppAbout()
				{
					CAboutDlg aboutDlg;
					aboutDlg.DoModal();
				}
				
				/////////////////////////////////////////////////////////////////////////////
				// CMyApp message handlers
				
							

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