用DirectX编写RPG游戏-Programming.Role.Playing.Games.with.DirectX

源代码在线查看: shield.x

软件大小: 33.1M
上传用户: qwebnm000
关键词: DirectX Programming Playing Games
下载地址: 免注册下载 普通下载 VIP

相关代码

				xof 0303txt 0064
				
				// Created with Milkshape 3D DirectX .X File Exporter V2.0
				// Copyright (c) 2001 by Jim Adams.  All Rights Reserved.
				
				Header {
				  1;
				  0;
				  1;
				}
				
				template XSkinMeshHeader {
				  
				  WORD nMaxSkinWeightsPerVertex;
				  WORD nMaxSkinWeightsPerFace;
				  WORD nBones;
				}
				
				template SkinWeights {
				  
				  STRING transformNodeName;
				  DWORD nWeights;
				  array DWORD vertexIndices[nWeights];
				  array float weights[nWeights];
				  Matrix4x4 matrixOffset;
				}
				
				Frame Handle {
				  FrameTransformMatrix {
				    -1.000000,-0.000000,0.000000,0.000000,
				    0.000000,-0.000000,1.000000,0.000000,
				    -0.000000,1.000000,0.000000,0.000000,
				    0.167666,0.001001,0.000000,1.000000;;
				  }
				  Frame joint2 {
				    FrameTransformMatrix {
				      1.000000,0.000000,0.000000,0.000000,
				      0.000000,1.000000,0.000000,0.000000,
				      0.000000,0.000000,1.000000,0.000000,
				      0.000000,0.000000,10.000000,1.000000;;
				    }
				  }
				  Mesh Box01 {
				    16;
				    -11.999401;-2.999399;-2.400600;,
				    -11.999401;15.000600;-2.400600;,
				    -3.999400;12.000600;-0.000601;,
				    -3.999400;-11.999399;-0.000599;,
				    4.000600;12.000600;-0.000601;,
				    4.000600;-11.999399;-0.000599;,
				    12.000600;15.000600;-2.400600;,
				    12.000600;-2.999399;-2.400600;,
				    -11.999401;-2.999399;-0.000600;,
				    -3.999400;-11.999399;2.399401;,
				    -3.999400;12.000600;2.399399;,
				    -11.999401;15.000602;-0.000601;,
				    4.000600;-11.999399;2.399401;,
				    4.000600;12.000600;2.399399;,
				    12.000600;-2.999399;-0.000600;,
				    12.000600;15.000602;-0.000601;;
				    28;
				    3;0,1,2;,
				    3;2,3,0;,
				    3;3,2,4;,
				    3;4,5,3;,
				    3;5,4,6;,
				    3;6,7,5;,
				    3;8,9,10;,
				    3;10,11,8;,
				    3;9,12,13;,
				    3;13,10,9;,
				    3;12,14,15;,
				    3;15,13,12;,
				    3;0,3,9;,
				    3;9,8,0;,
				    3;3,5,12;,
				    3;12,9,3;,
				    3;5,7,14;,
				    3;14,12,5;,
				    3;7,6,15;,
				    3;15,14,7;,
				    3;6,4,13;,
				    3;13,15,6;,
				    3;4,2,10;,
				    3;10,13,4;,
				    3;2,1,11;,
				    3;11,10,2;,
				    3;1,0,8;,
				    3;8,11,1;;
				    MeshTextureCoords {
				      16;
				      0.000000;0.994792;,
				      0.000000;0.000000;,
				      0.192708;0.001736;,
				      0.192708;0.984375;,
				      0.760417;0.017361;,
				      0.760417;1.000000;,
				      1.000000;0.000000;,
				      1.000000;0.994792;,
				      0.000000;0.994792;,
				      0.192708;0.984375;,
				      0.192708;0.001736;,
				      0.000000;0.000000;,
				      0.760417;1.000000;,
				      0.760417;0.017361;,
				      1.000000;0.994792;,
				      1.000000;0.000000;;
				    }
				    MeshMaterialList {
				      1;
				      28;
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
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				      0,
				      0,
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				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0,
				      0;;
				      Material Material01 {
				        1.000000;1.000000;1.000000;1.000000;;
				        1.000000;
				        0.000000;0.000000;0.000000;;
				        0.000000;0.000000;0.000000;;
				        TextureFilename {
				          ".\Shield.bmp";
				        }
				      }
				    }
				  }
				}
							

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