xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
template XSkinMeshHeader {
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Handle {
FrameTransformMatrix {
-1.000000,-0.000000,0.000000,0.000000,
0.000000,-0.000000,1.000000,0.000000,
-0.000000,1.000000,0.000000,0.000000,
0.167666,0.001001,0.000000,1.000000;;
}
Frame joint2 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,10.000000,1.000000;;
}
}
Mesh Box01 {
16;
-11.999401;-2.999399;-2.400600;,
-11.999401;15.000600;-2.400600;,
-3.999400;12.000600;-0.000601;,
-3.999400;-11.999399;-0.000599;,
4.000600;12.000600;-0.000601;,
4.000600;-11.999399;-0.000599;,
12.000600;15.000600;-2.400600;,
12.000600;-2.999399;-2.400600;,
-11.999401;-2.999399;-0.000600;,
-3.999400;-11.999399;2.399401;,
-3.999400;12.000600;2.399399;,
-11.999401;15.000602;-0.000601;,
4.000600;-11.999399;2.399401;,
4.000600;12.000600;2.399399;,
12.000600;-2.999399;-0.000600;,
12.000600;15.000602;-0.000601;;
28;
3;0,1,2;,
3;2,3,0;,
3;3,2,4;,
3;4,5,3;,
3;5,4,6;,
3;6,7,5;,
3;8,9,10;,
3;10,11,8;,
3;9,12,13;,
3;13,10,9;,
3;12,14,15;,
3;15,13,12;,
3;0,3,9;,
3;9,8,0;,
3;3,5,12;,
3;12,9,3;,
3;5,7,14;,
3;14,12,5;,
3;7,6,15;,
3;15,14,7;,
3;6,4,13;,
3;13,15,6;,
3;4,2,10;,
3;10,13,4;,
3;2,1,11;,
3;11,10,2;,
3;1,0,8;,
3;8,11,1;;
MeshTextureCoords {
16;
0.000000;0.994792;,
0.000000;0.000000;,
0.192708;0.001736;,
0.192708;0.984375;,
0.760417;0.017361;,
0.760417;1.000000;,
1.000000;0.000000;,
1.000000;0.994792;,
0.000000;0.994792;,
0.192708;0.984375;,
0.192708;0.001736;,
0.000000;0.000000;,
0.760417;1.000000;,
0.760417;0.017361;,
1.000000;0.994792;,
1.000000;0.000000;;
}
MeshMaterialList {
1;
28;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material Material01 {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
".\Shield.bmp";
}
}
}
}
}