// Killer-s.c ,No greeting, 武当功夫, 南门 inherit NPC; void create() { set_name("杀手", ({"killer"})); set("long", "这是一个身材高大的江湖人,两臂粗壮,膀阔腰圆,看起来似乎不怀好意。\n" ); set("gender", "男性"); set("attitude", "aggressive"); set("class", "taoist"); set("age", 20+random(30)); set("shen_type", 1); set("str", 25+random(10)); set("dex", 25+random(10)); set("int", 25+random(10)); set("con", 25+random(10)); set("qi", 1500); set("max_qi", 1500); set("jing", 1000); set("max_jing", 1000); set("neili", 1000); set("max_neili", 1000); set("jiaji", 50+random(100)); set("combat_exp", 10000+random(100000)); set("score", 1); set("startroom","/d/city/nanmen"); set_skill("force", 20+random(80)); set_skill("taiji-shengong",20+random(80)); set_skill("dodge", 20+random(60)); set_skill("tiyunzong", 20+random(60)); set_skill("unarmed", 20+random(100)); set_skill("taiji-quan",10+random(110)); set_skill("parry", 20+random(80)); set_skill("sword", 20+random(100)); set_skill("taiji-jian", 10+random(110)); map_skill("force", "taiji-shengong"); map_skill("dodge", "tiyunzong"); map_skill("parry", "taiji-jian"); map_skill("sword", "taiji-jian"); map_skill("unarmed", "taiji-quan"); set("chat_chance", 20); set("chat_msg", ({ "杀手说道: 这次看那些玩家们往哪儿跑。\n", "杀手说道: 杀! 杀! 杀!!!。\n", (: random_move :) }) ); setup(); carry_object("/d/city/obj/gangjian")->wield(); }