// Killer-n.c ,No greeting, 少林功夫, 北门 inherit NPC; void create() { set_name("杀手", ({"killer"})); set("long", "这是一个身材高大的江湖人,两臂粗壮,膀阔腰圆,看起来似乎不怀好意。\n" ); set("gender", "男性"); set("attitude", "aggressive"); set("class", "bonze"); set("age", 20+random(30)); set("shen_type", 0); set("str", 25+random(10)); set("dex", 25+random(10)); set("int", 25+random(10)); set("con", 25+random(10)); set("qi", 1500); set("max_qi", 1500); set("jing", 1000); set("max_jing", 1000); set("neili", 1000); set("max_neili", 1000); set("jiaji", 50+random(100)); set("combat_exp", 10000+random(100000)); set("score", 1); set("startroom","/d/city/beimen"); set_skill("force", 20+random(80)); set_skill("hunyuan-yiqi", 20+random(80)); set_skill("dodge", 20+random(60)); set_skill("shaolin-shenfa", 20+random(60)); set_skill("unarmed", 20+random(150)); set_skill("parry", 20+random(80)); set_skill("finger", 20+random(100)); set_skill("yizhi-chan", 10+random(110)); set_skill("strike", 20+random(100)); set_skill("banruo-zhang", 10+random(110)); map_skill("force", "hunyuan-yiqi"); map_skill("dodge", "shaolin-shenfa"); map_skill("parry", "yizhi-chan"); map_skill("finger", "yizhi-chan"); map_skill("strike", "banruo-zhang"); prepare_skill("finger", "yizhi-chan"); prepare_skill("strike", "banruo-zhang"); set("chat_chance", 20); set("chat_msg", ({ "杀手说道: 这次看那些玩家们往哪儿跑。\n", "杀手说道: 杀! 杀! 杀!!!。\n", (: random_move :) }) ); setup(); } void init() { ::init(); remove_call_out("greeting"); call_out("greeting", 1, this_player()); } void greeting(object ob) { object me, room1; me = this_object(); room1 = environment(me); // if(ob->query_temp("hastrystab")==6) return; if (room1->query("no_fight")) room1->set("no_fight", 0); if (interactive(ob)) // && !environment(ob)->query("no_fight")) { command("say 你这家伙不要跑,让大爷我宰了你!!!\n"); me->set_leader(ob); remove_call_out("kill_ob"); call_out("kill_ob", 1, ob); } }