J2ME手机游戏开发中地图生成软件 可以将地图以数组形式输出

源代码在线查看: set text strings.lua

软件大小: 627 K
上传用户: heyuyutu
关键词: J2ME 地图 手机游戏 生成软件
下载地址: 免注册下载 普通下载 VIP

相关代码

				-- Set Text Strings
				
				-- For this example, keep the strings in a table, you could parse a textfile
				textstrings = {}
				textstrings[0] = "This is text string 0"
				textstrings[1] = "Text string 1"
				textstrings[2] = "Text string 2"
				textstrings[3] = "Text string 3"
				textstrings[4] = "Text string 4"
				textstrings[5] = "Text string 5"
				textstrings[6] = "Text string 6"
				textstrings[7] = "Text string 7, the last one"
				
				function main()
				
				 if mappy.msgBox("Set Text Strings", "An example of how to load text strings into a FMP map, see the 'Set Text Strings.lua' source for more info.\n\nContinue?", mappy.MMB_OKCANCEL, mappy.MMB_ICONQUESTION ) == mappy.MMB_OK then
				
				-- load the strings in order
				  for i = 0,7 do
				   mappy.setTextString (i, textstrings[i])
				  end
				
				-- replace an existing string
				-- mappy.setTextString (3, "Replaced string number 3")
				
				-- delete string (only works on last string, send "-del")
				-- mappy.setTextString (mappy.getValue(mappy.NUMTEXTSTR)-1, "-del")
				
				  local isok,index = mappy.doDialogue ("Set Text Strings", "Which Block/Object user field?", "1", mappy.MMB_DIALOGUE1)
				  index = tonumber (index)
				  mappy.setValue(mappy.STRBLKUSER, index)
				  mappy.setValue(mappy.STROBJUSER, index)
				 end
				end
				
				test, errormsg = pcall( main )
				if not test then
				    mappy.msgBox("Error ...", errormsg, mappy.MMB_OK, mappy.MMB_ICONEXCLAMATION)
				end
				
							

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