On-Line MCMC Bayesian Model Selection
This demo demonstrates how to use the sequential Monte Carlo algorithm with reversible jump MCMC steps to perform model selection in neural networks. We treat both the model dimension (number of neurons) and model parameters as unknowns. The derivation and deta ...
模式识别学习综述.该论文的英文参考文献为303篇.很有可读价值.Abstract— Classical and recent results in statistical pattern
recognition and learning theory are reviewed in a two-class
pattern classification setting. This basic model best illustrates
intuition and analysis techniques while still contain ...
In this demo, I use the EM algorithm with a Rauch-Tung-Striebel smoother and an M step, which I ve recently derived, to train a two-layer perceptron, so as to classify medical data (kindly provided by Steve Roberts and Will Penny from EE, Imperial College). The data and simulations are described in: ...
This demo nstrates how to use the sequential Monte Carlo algorithm with reversible jump MCMC steps to perform model selection in neural networks. We treat both the model dimension (number of neurons) and model parameters as unknowns. The derivation and details are presented in: Christophe Andrieu, N ...
aiNet application is a very powerful and a very simple tool for solving the problems which are usually solved with artificial neural networks (ANN). All possible tests we had run proved that the results obtained with aiNet are at least as good as the results obtained with some other ANNs. Let us sta ...
s file contains the Joone Distributed training Environment (DTE).
See http://www.jooneworld.com/docs/dte.html to learn more about it.
To learn more about Joone - Java Object Oriented Neural Engine: http://www.joone.org
Joone and the DTE are both released with the LGPL license
@2004 Paolo Marrone a ...
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Fina ...