MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
D-S.Kim, Y.S.Lee, W.H.Kwon, and H.S.Park, "Maximum Allowable Delay Bounds in Networked Control Systems", Control Engineering Practice (Elsvier Science) (Simulation Example - Matlab Code), PP.1301-1313, Vol.11, Issue 11, December, 2003
JXTA™ is a set of open, generalized peer-to-peer (P2P) protocols that allow any networked device — sensors, cell phones, PDAs, laptops, workstations, servers and supercomputers — to communicate and collaborate mutually as peers
JXTA™ is a set of open, generalized peer-to-peer (P2P) protocols that allow any networked device — sensors, cell phones, PDAs, laptops, workstations, servers and supercomputers — to communicate and collaborate mutually as peers