This book was intended specifically for people who know how to program already but have taken only rudimentary
stabs at graphics/game programming or never taken any stab at all, such as programmers in another field or college
students looking to embark on some side projects.
This library implements the KLT Tracking algorithm [2004] for Feature Tracking in Video useful in computer vision tasks like object recognition, image indexing, tracking and structure from motion. This implementation uses programmable Graphics Hardware to achieve considerable speedup in the running ...
This library implements the KLT Tracking algorithm [2004] for Feature Tracking in Video useful in computer vision tasks like object recognition, image indexing, tracking and structure from motion. This implementation uses programmable Graphics Hardware to achieve considerable speedup in the running ...
This application provides much functionality for creating data-driven reports, including preview, graphics, and formatting. There is no documentation so you may have to work with it awhile, but there is a demo on how to use it, and the functionality is rich.
This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D
math is related to computational geometry, which deals with solving geometric problems algorithmically.
3D math and computational geometry have applications in a wide variety of fields that use computers t ...
Very old simple tutorial I made to start-out in C game programming using DevC++ particulary in primitive graphics.
This tutorial includes info in settting up DevC++ to work with the very basic (and old) Borland s graphics.h and conio.h
Tic tac toe is (exactly what re your thinking) and it s the first game I made. Made it in one whole day in Turbo C. It uses primitive graphics drawing and also demonstrates how to output an image. Written in C, also uses a library I got from the net (included) for image output.
VideoMan (Video Manager) is an open-source C++ library that helps you developing video based applications. We created VideoMan to increase our productivity developing computer vision applications, but it can be used in many other ways.
With VideoMan is very easy and fast to initialize any kind of ...