Each object represents a table or collecion of tables.
There is an array of uniqueid's in the main object representing every
row in the record set result, these are only create on a per read basis.
/*
Little Smalltalk
object memory management
timothy a. budd, 10/84
*/
/*
The source code for the Little Smalltalk System may be freely
copied provided that the source
/*
Little Smalltalk object definitions
*/
# include "env.h"
/*
for objects the inst_var array is actually made as large as
necessary (as large as the size field). since C does not do
// ============================================================================
// Object.h
// Contains the Object base class, and related child classes.
// ========================================
// ============================================================================
// Object.h
// Contains the Object base class, and related child classes.
// ========================================
// ============================================================================
// Object.h
// Contains the Object base class, and related child classes.
// ========================================
// ============================================================================
// Object.h
// Contains the Object base class, and related child classes.
// ========================================