PC网络游戏的编程
源代码在线查看: object.plg
Build Log
--------------------Configuration: object - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\DOCUME~1\zzz1\LOCALS~1\Temp\RSP5C.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"Debug/" /Fp"Debug/object.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\Documents and Settings\zzz1\桌面\book\code-res\第八章代码\8.2.3\Human.cpp"
"C:\Documents and Settings\zzz1\桌面\book\code-res\第八章代码\8.2.3\Item.cpp"
"C:\Documents and Settings\zzz1\桌面\book\code-res\第八章代码\8.2.3\main.cpp"
"C:\Documents and Settings\zzz1\桌面\book\code-res\第八章代码\8.2.3\Matrix.cpp"
"C:\Documents and Settings\zzz1\桌面\book\code-res\第八章代码\8.2.3\Object.cpp"
"C:\Documents and Settings\zzz1\桌面\book\code-res\gamelib\g_platform.cpp"
"C:\Documents and Settings\zzz1\桌面\book\code-res\gamelib\g_debug.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\zzz1\LOCALS~1\Temp\RSP5C.tmp"
Creating temporary file "C:\DOCUME~1\zzz1\LOCALS~1\Temp\RSP5D.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/object.pdb" /debug /machine:I386 /out:"Debug/object.exe" /pdbtype:sept
".\Debug\Human.obj"
".\Debug\Item.obj"
".\Debug\main.obj"
".\Debug\Matrix.obj"
".\Debug\Object.obj"
".\Debug\g_platform.obj"
".\Debug\g_debug.obj"
]
Creating command line "link.exe @C:\DOCUME~1\zzz1\LOCALS~1\Temp\RSP5D.tmp"
Output Window
Compiling...
Human.cpp
Item.cpp
main.cpp
Matrix.cpp
Object.cpp
g_platform.cpp
g_debug.cpp
Linking...
Creating command line "bscmake.exe /nologo /o"Debug/object.bsc" ".\Debug\Human.sbr" ".\Debug\Item.sbr" ".\Debug\main.sbr" ".\Debug\Matrix.sbr" ".\Debug\Object.sbr" ".\Debug\g_platform.sbr" ".\Debug\g_debug.sbr""
Creating browse info file...
Output Window
Results
object.exe - 0 error(s), 0 warning(s)