#include #include #include %prot #include % Class Object { const Class @ class; // object's description % void delete (_self); // reclaim inst
http://www.codebf.com/read/365329/9869416
#include #include // Object % Object ctor { return _self; } % Object dtor { return _self; } % Object differ { return _self != b; } % Object puto { const struct Class * c
http://www.codebf.com/read/365329/9869422
#include #include #include typedef void (* Method) (); // for respondsTo() void * retrieve (FILE * fp); // object from file %prot #include struct Metho
http://www.codebf.com/read/365329/9869449
#include #include #include // Object % Object new { %casts return ctor(allocate(self), app); } % Object ctor { %casts return self; } % Object dtor { %casts retu
http://www.codebf.com/read/365329/9869453
http://www.codebf.com/read/365329/9869489
http://www.codebf.com/read/365329/9869493
#include #include #include // Object % Object ctor { %casts return self; } % Object dtor { %casts return self; } % Object differ { %casts return self != b; } %
http://www.codebf.com/read/365329/9869541
#include #include #include %prot #include % Class Object { unsigned long magic; // magic number const Class @ class; // object's description %
http://www.codebf.com/read/365329/9869588
http://www.codebf.com/read/365329/9869592
#ifndef Object_ #define Object_ class Object { friend int Knapsack(int *, int *, int, int); public: int operator= a.d);} private:
http://www.codebf.com/read/168218/9932605
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