import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
TankClient tc;
private boolean bGood;
private boolean live=true;
private int life=100;
private BloodBar bb=new BloodBar();
private int x, y;
private int oldX,oldY;
private int step=r.nextInt(15)+3;
private static Random r=new Random();
private boolean bL = false, bU = false, bR = false, bD = false;
enum Direction {
L, LU, U, RU, R, RD, D, LD, STOP
};
private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public boolean isBGood() {
return bGood;
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
public Tank(int x, int y,boolean bGood) {
this.x = x;
this.y = y;
this.oldX=x;
this.oldY=y;
this.bGood=bGood;
}
public Tank(int x, int y,boolean bGood,Direction dir, TankClient tc) {
this(x, y, bGood);
this.dir=dir;
this.tc = tc;
}
private void stay(){
x=oldX;
y=oldY;
}
public void draw(Graphics g) {
if(!live){
if(!bGood){
tc.tanks.remove(this);
}
return;
}
Color c = g.getColor();
if(bGood) g.setColor(Color.PINK);
else g.setColor(Color.YELLOW);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
if(bGood)bb.draw(g);
switch (ptDir) {
case L:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x, y
+ Tank.HEIGHT / 2);
break;
case LU:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x, y);
break;
case U:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH
/ 2, y);
break;
case RU:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH,
y);
break;
case R:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH,
y + Tank.HEIGHT / 2);
break;
case RD:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH,
y + Tank.HEIGHT);
break;
case D:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH
/ 2, y + Tank.HEIGHT);
;
break;
case LD:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x, y
+ Tank.HEIGHT);
break;
}
move();
}
void move() {
this.oldX=x;
this.oldY=y;
switch (dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if (dir != Direction.STOP) {
this.ptDir = this.dir;
}
if(x if(y if(x+Tank.WIDTH>TankClient.GAME_WIDTH) x=TankClient.GAME_WIDTH-Tank.WIDTH;
if(y+Tank.HEIGHT>TankClient.GAME_HEIGHT)y=TankClient.GAME_HEIGHT-Tank.HEIGHT;
if(!bGood){
Direction[] dirs=Direction.values();
if(step==0){
step=r.nextInt(15)+3;
int rn=r.nextInt(dirs.length);
dir=dirs[rn];
}
step--;
if(r.nextInt(40)>38){
this.fire();
}
}
}
public void KeyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_F2:
this.live=true;
this.life=100;
break;
case KeyEvent.VK_LEFT:
bL = true;
break;
case KeyEvent.VK_UP:
bU = true;
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
}
locateDirection();
}
void locateDirection() {
if (bL && !bU && !bR && !bD)
dir = Direction.L;
else if (bL && bU && !bR && !bD)
dir = Direction.LU;
else if (!bL && bU && !bR && !bD)
dir = Direction.U;
else if (!bL && bU && bR && !bD)
dir = Direction.RU;
else if (!bL && !bU && bR && !bD)
dir = Direction.R;
else if (!bL && !bU && bR && bD)
dir = Direction.RD;
else if (!bL && !bU && !bR && bD)
dir = Direction.D;
else if (bL && !bU && !bR && bD)
dir = Direction.LD;
else if (!bL && !bU && !bR && !bD)
dir = Direction.STOP;
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
case KeyEvent.VK_A:
superFire();
break;
}
locateDirection();
}
public Missile fire() {
if(!live) return null;
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH / 2;
int y = this.y + Tank.HEIGHT / 2 - Missile.HEIGHT / 2;
Missile m = new Missile(x, y, bGood, ptDir,this.tc);
tc.missiles.add(m);
return m;
}
public Missile fire(Direction dir){
if(!live) return null;
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH / 2;
int y = this.y + Tank.HEIGHT / 2 - Missile.HEIGHT / 2;
Missile m = new Missile(x, y, bGood, dir,this.tc);
tc.missiles.add(m);
return m;
}
public Rectangle getRect() {
return new Rectangle(x,y,WIDTH,HEIGHT);
}
public boolean collidesWithWall(Wall w){
if(this.live&& this.getRect().intersects(w.getRect())){
this.stay();
return true;
}
return false;
}
public boolean collidesWithTank(java.util.Listtanks){
for(int i=0;i Tank t=tanks.get(i);
if(this!=t){
if(this.live&& this.getRect().intersects(t.getRect())){
this.stay();
t.stay();
return true;
}
}
}
return false;
}
private void superFire(){
Direction[]dirs =Direction.values();
for(int i=0;i fire(dirs[i]);
}
}
private class BloodBar{
public void draw(Graphics g){
Color c=g.getColor();
g.setColor(Color.BLUE);
g.drawRect(x, y-10, WIDTH, 10);
int w=WIDTH*life/100;
g.fillRect(x, y-10, w, 10);
g.setColor(c);
}
}
public boolean eat(Blood b){
if(b.isLive()&&this.live&& this.getRect().intersects(b.getRect())){
this.life=100;
b.setLive(false);
return true;
}
return false;
}
}