Zodspark is a Car racing simulation game built on VC++ using opengl library
源代码在线查看: ase loader.vcproj.7.10.old
ProjectType="Visual C++"
Version="7.10"
Name="ASE Loader"
SccProjectName=""
SccLocalPath="">
Name="Win32"/>
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/ASE Loader.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
Name="VCCustomBuildTool"/>
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile=".\Debug/ASE Loader.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/ASE Loader.pdb"
SubSystem="2"/>
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/ASE Loader.tlb"/>
Name="VCPostBuildEventTool"/>
Name="VCPreBuildEventTool"/>
Name="VCPreLinkEventTool"/>
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
Name="VCWebServiceProxyGeneratorTool"/>
Name="VCXMLDataGeneratorTool"/>
Name="VCWebDeploymentTool"/>
Name="VCManagedWrapperGeneratorTool"/>
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/ASE Loader.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
Name="VCCustomBuildTool"/>
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile=".\Release/ASE Loader.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/ASE Loader.pdb"
SubSystem="2"/>
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/ASE Loader.tlb"/>
Name="VCPostBuildEventTool"/>
Name="VCPreBuildEventTool"/>
Name="VCPreLinkEventTool"/>
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
Name="VCWebServiceProxyGeneratorTool"/>
Name="VCXMLDataGeneratorTool"/>
Name="VCWebDeploymentTool"/>
Name="VCManagedWrapperGeneratorTool"/>
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
RelativePath=".\Ase.cpp">
RelativePath=".\Init.cpp">
RelativePath=".\Main.cpp">
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
RelativePath=".\Ase.h">
RelativePath=".\main.h">
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">