JAVA游戏大综合及各种特效,初学者比较有用。

源代码在线查看: game.htm

软件大小: 1757 K
上传用户: albert333
关键词: JAVA 初学者 比较
下载地址: 免注册下载 普通下载 VIP

相关代码

				
				
				
				
				
				var smapdata = new Array( 
				"11111111111111111111",
				"10000000000000000001",
				"10010000000000000001",
				"10010020000000000001",
				"10010000000000000301",
				"10010111110000003001",
				"10000001000000000301",
				"10000001000010000001",
				"10000001000000000001",
				"10000001000000111001",
				"10000000000000000001",
				"10000000011110000001",
				"10020200000000000001",
				"10000000000000000001",
				"11111111111111111111"
				)//原始地图信息,便于编辑地图。
				
				var mapData =new Array(15);
				var spriteX=0;
				    spriteY=0;
				var winbox=0;
				
				function readMap(){ //重建地图信息便于程序使用。
				  for(var i=0;i				    mapData[i]=new Array(20);
				    for(var j=0;j				      mapData[i][j]=smapdata[i].substr(j,1);
				    }
				  }
				}
				
				function CreateMap(){ //用dom来创建地图。
				var x=30;
				var y=30;
				var cbox=0;
				for (var i=0;i				for (var j=0;j				var oe=document.createElement("div");
				    oe.id="box"+i+"_"+j; //设定id规则以便后面程序访问。
				    oe.className="map"+mapData[i][j];
				    oe.style.pixelLeft=x;
				    oe.style.pixelTop=y;
				    gameArea.appendChild(oe);
				    x+=19;
				}
				y+=19;
				x=30;
				}
				}
				
				function mLeft(){
				  if(spriteX-1>0) {
					if(mapData[spriteY][spriteX-1]=="1" ) return;
					if(mapData[spriteY][spriteX-1]=="2" ) {
						if(mapData[spriteY][spriteX-2]=="0" || mapData[spriteY][spriteX-2]=="3"){
						if(mapData[spriteY][spriteX-2]=="3"){
								mapData[spriteY][spriteX-2]="1";//若推到了目的地,则改箱子的属性为障碍物,从而固定箱子位置。
								winbox++;
								if(winbox==3) win();//若三个箱子都到达目的地则赢。
								}
							else mapData[spriteY][spriteX-2]="2";
						mapData[spriteY][spriteX-1]="0";
						eval("box"+spriteY+"_"+(spriteX-1)).style.backgroundColor='#333333';
						eval("box"+spriteY+"_"+(spriteX-2)).style.backgroundColor='#3333FF';
						spriteX--;
						sprite.style.pixelLeft-=19;       
						}
					}else{
					spriteX--;
					sprite.style.pixelLeft-=19;       
					}
				  }
				}
				
				function mRight(){
				  if(spriteX+1					if(mapData[spriteY][spriteX+1]=="1") return;
					if(mapData[spriteY][spriteX+1]=="2"){
				  		if(mapData[spriteY][spriteX+2]=="0" || mapData[spriteY][spriteX+2]=="3"){
						if(mapData[spriteY][spriteX+2]=="3") {
								mapData[spriteY][spriteX+2]="1";
								winbox++;
								if(winbox==3) win();
								}
							else mapData[spriteY][spriteX+2]="2";
						mapData[spriteY][spriteX+1]="0";
						eval("box"+spriteY+"_"+(spriteX+1)).style.backgroundColor='#333333';
						eval("box"+spriteY+"_"+(spriteX+2)).style.backgroundColor='#3333FF';
						spriteX++;
						sprite.style.pixelLeft+=19;       
						}
					}else{
					spriteX++;
					sprite.style.pixelLeft+=19;       
					}
				  }
				}
				
				function mUp(){
				  if(spriteY-1>0) {
					if(mapData[spriteY-1][spriteX]=="1") return;
					if(mapData[spriteY-1][spriteX]=="2") {
						if(mapData[spriteY-2][spriteX]=="0" || mapData[spriteY-2][spriteX]=="3") {
						if(mapData[spriteY-2][spriteX]=="3") {
								mapData[spriteY-2][spriteX]="1"; 
								winbox++;
								if(winbox==3) win();
								}
							else mapData[spriteY-2][spriteX]="2";
						mapData[spriteY-1][spriteX]="0";
						eval("box"+(spriteY-1)+"_"+spriteX).style.backgroundColor='#333333';
						eval("box"+(spriteY-2)+"_"+spriteX).style.backgroundColor='#3333FF';
						spriteY--;
						sprite.style.pixelTop-=19;
						}
					}else{
					spriteY--;
					sprite.style.pixelTop-=19;       
					}
				  }
				}
				
				function mDown(){
				  if(spriteY+1					if(mapData[spriteY+1][spriteX]=="1") return;
					if(mapData[spriteY+1][spriteX]=="2") {
						if(mapData[spriteY+2][spriteX]=="0" || mapData[spriteY+2][spriteX]=="3") {
						if(mapData[spriteY+2][spriteX]=="3") {
								mapData[spriteY+2][spriteX]="1"
								winbox++;
								if(winbox==3) win();
								}
							else mapData[spriteY+2][spriteX]="2";
						mapData[spriteY+1][spriteX]="0";
						eval("box"+(spriteY+1)+"_"+spriteX).style.backgroundColor='#333333';
						eval("box"+(spriteY+2)+"_"+spriteX).style.backgroundColor='#3333FF';
						spriteY++;
						sprite.style.pixelTop+=19;       
						}
					}else{
					spriteY++;
					sprite.style.pixelTop+=19;       
					}
				  }
				}
				
				function win(){
				alert("you win!!!!!!!!!!!!!");
				}
				
				function fnKeydown(){
				var key=event.keyCode;
				switch(key){
				case 37:
				  mLeft();
				  break;
				case 39:
				  mRight();
				  break;
				case 38:
				  mUp();
				  break;
				case 40:
				  mDown();
				  break;
				}
				return false;
				}
				
				function init(){
				readMap();
				CreateMap();
				sprite.style.pixelLeft=49;
				sprite.style.pixelTop=49;
				spriteX=1;
				spriteY=1;
				}
				
				document.onkeydown=fnKeydown;
				
				
				.map0 {
					BACKGROUND-COLOR: #333333; BORDER-BOTTOM: #999999 1px solid; BORDER-LEFT: #999999 1px solid; BORDER-RIGHT: #999999 1px solid; BORDER-TOP: #999999 1px solid; HEIGHT: 20px; POSITION: absolute; WIDTH: 20px
				}
				.map1 {
					BACKGROUND-COLOR: #999999; BORDER-BOTTOM: #ffffff 2px outset; BORDER-LEFT: #ffffff 2px outset; BORDER-RIGHT: #ffffff 2px outset; BORDER-TOP: #ffffff 2px outset; HEIGHT: 20px; POSITION: absolute; WIDTH: 20px
				}
				.map2 {
					BACKGROUND-COLOR: #3333ff; BORDER-BOTTOM: #999999 1px solid; BORDER-LEFT: #999999 1px solid; BORDER-RIGHT: #999999 1px solid; BORDER-TOP: #999999 1px solid; HEIGHT: 20px; POSITION: absolute; WIDTH: 20px
				}
				.map3 {
					BACKGROUND-COLOR: #006600; BORDER-BOTTOM: #999999 0px solid; BORDER-LEFT: #999999 0px solid; BORDER-RIGHT: #999999 0px solid; BORDER-TOP: #999999 0px solid; HEIGHT: 20px; POSITION: absolute; WIDTH: 20px
				}
				.box {
					BACKGROUND-COLOR: #0000cc; BORDER-BOTTOM: #ffffff 1px outset; BORDER-LEFT: #ffffff 1px outset; BORDER-RIGHT: #ffffff 1px outset; BORDER-TOP: #ffffff 1px outset; HEIGHT: 20px; POSITION: absolute; WIDTH: 20px
				}
				
				
				
				
				
								src="solomon.gif" width=20>
							

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