#include "Table.h"
Table::Table(int size)
// create a table to hold at most 'size' entries.
{
S = size;
lock = new Lock("Tablelock");
L = new int[size];
value = new int[size];
for ( int i=0; i value[i] = 0;
}
Table::~Table() //析构函数
{
for ( int i=0; i Release(i);
delete lock;
delete value;
}
int
Table::Alloc(void *object)
// allocate a table slot for 'object'.
// return the table index for the slot or -1 on error.
{
int i;
lock->Acquire();
for ( i=0; i if ( value[i] == 0 )
{
value[i] = 1;
object = (void *)(L+i);
break;
}
lock->Release();
if ( i return i+1;
else
return -1;
}
void *Table::Get(int *index)
// return the object from table index 'index' or NULL on error.
// (assert index is in range). Leave the table entry allocated
// and the pointer in place.
{
if ( index>0 && index return (void *)(L+index-1);
else
return NULL;
}
void Table::Release(int index) // free a table slot
{
lokc->Acquire();
if ( index>0 && index delete (L+index-1);
lock->Release();
}