// Crc32.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Crc32.h"
#include "Crc32Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCrc32App
BEGIN_MESSAGE_MAP(CCrc32App, CWinApp)
//{{AFX_MSG_MAP(CCrc32App)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCrc32App construction
CCrc32App::CCrc32App()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CCrc32App object
CCrc32App theApp;
/////////////////////////////////////////////////////////////////////////////
// CCrc32App initialization
BOOL CCrc32App::InitInstance()
{
// Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CCrc32Dlg dlg;
m_pMainWnd = &dlg;
dlg.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}