The major functionality added in this release includes: - Rootless mode in X11 - Widget Templt

源代码在线查看: render.h

软件大小: 14660 K
上传用户: forchwei
关键词: functionality Rootless includes release
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相关代码

				/* $Id: render.h,v 1.17 2002/10/12 14:46:34 micahjd Exp $				 *				 * render.h - data structures and functions for rendering and manipulating				 *            gropnodes (Graphics Operation nodes)				 *				 * PicoGUI small and efficient client/server GUI				 * Copyright (C) 2000-2002 Micah Dowty 				 *				 * This program is free software; you can redistribute it and/or				 * modify it under the terms of the GNU General Public License				 * as published by the Free Software Foundation; either version 2				 * of the License, or (at your option) any later version.				 * 				 * This program is distributed in the hope that it will be useful,				 * but WITHOUT ANY WARRANTY; without even the implied warranty of				 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the				 * GNU General Public License for more details.				 * 				 * You should have received a copy of the GNU General Public License				 * along with this program; if not, write to the Free Software				 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.				 * 				 * Contributors:				 * 				 * 				 * 				 */								#ifndef __RENDER_H				#define __RENDER_H								#include 				#include 				#include 				#include 								/* If nonzero, this is the ID of the client that has exclusive display				 * access. It is allowed to render directly to vid->display, and normal				 * rendering should be disabled.				 */				extern int display_owner;								/* this can be turned on to disable rendering when pgserver is on a				 * different virtual terminal, or it's minimized.				 */				extern int disable_output;								/* The maximum number of parameters a gropnode could need (client				 * doesn't depend on this number. only for memory allocation purposes!)				 *				 * The maximum number of gropnode params should be kept as small as possible,				 * because all gropnodes are allocated to the same size for memory management				 * purposes.				 */				#define NUMGROPPARAMS    3    /* NOTE: This is also currently limited by							       * bitfield space in the PG_GROP_* constants.							       * 3 should be enough for almost anything, if							       * more space is really neaded the primitive							       * should be split up somehow. */								struct gropnode {				   u32 param[NUMGROPPARAMS];				   u16 type,flags;				   struct rect r;				   struct gropnode *next;   				};								/* Structure to hold all state info while rendering one groplist */				struct groprender {				   struct rect output_rect; /* Size of output device (divnode, etc) */				   struct rect orig;        /* Original rect of current gropnode */				   struct pair translation; /* Applied only to grops with PG_GROPF_TRANSLATE */				   struct pair scroll;      /* Delta translation from last redraw */				   struct rect csrc;        /* Additional src_x,src_y offsets from clipping */				   hwrbitmap output;        /* Bitmap to render to */				   struct quad orig_clip;   /* Original clipping rectangle, before any							     * PG_GROP_SETCLIP nodes modify it */				  				   /* Params that can be set with nonvisual gropnodes */				   struct rect offset, src, map;				   struct quad clip;				   u8 maptype;				   hwrcolor color;     /* Used for all primitives */				   s16 lgop;				   s16 angle;				   handle hfont;								   /* Added by kdhong... */				   hwrcolor backColor;				   hwrcolor foreColor;				   /* Added by kdhong    */				};								/***************** grop contexts */								/* The grop context stores the information necessary for one 'session' of				 * gropnode building or updating. The groplist's structure may change				 * during rendering, so this context can only be valid for a short time!				 */								struct gropctxt {				  struct gropnode **headpp;   /* Head of groplist */				  struct gropnode *current;   /* Current position */				  u32 n;                      /* Numerical position in gropnode list */				  struct rect r;              /* Current coordinates */				  struct divnode *owner;      /* Optional */				  /* These are applied to new gropnodes */				  u16 defaultgropflags;				};								/* Set up a grop context for rendering to a divnode */				void gropctxt_init(struct gropctxt *ctx, struct divnode *div);								/* Add a new gropnode to the context. Caller fills in				 * all the grop's parameters (ctx->current->foo) afterwards.				 * addgropsz() fills in size parameters for ya				 */				g_error addgrop(struct gropctxt *ctx, u16 type);				g_error addgropsz(struct gropctxt *ctx, u16 type, s16 x,s16 y,s16 w,s16 h);								/***************** grop functions */								void grop_addnode(struct gropnode **headpp,struct gropnode *node);				void grop_free(struct gropnode **headpp);				void grop_kill_zombies(void);				g_error gropnode_alloc(struct gropnode **n);				void gropnode_free(struct gropnode *n);								void align(struct gropctxt *d,alignt align,s16 *w,s16 *h,s16 *x,s16 *y);								/* This renders a divnode's groplist to the screen				 *				 * Sets up a groprender structure based on the divnode's information,				 * performs pre-render housekeeping, processes flags, and renders each node				 *				 * If 'clip' is non-NULL, override the usual clipping rectangle with this one.				 */				void grop_render(struct divnode *div, struct quad *clip);								/* The below functions are steps used within the rendering process. Not				 * really useful by themselves, but this should help divide the monstrosity				 * that grop_render was becoming				 */								void groplist_scroll(struct groprender *r, struct divnode *div);				void gropnode_nonvisual(struct groprender *r, struct gropnode *n);				void gropnode_map(struct groprender *r, struct gropnode *n);				void gropnode_translate(struct groprender *r, struct gropnode *n);				void gropnode_clip(struct groprender *r, struct gropnode *n);				void gropnode_draw(struct groprender *r, struct gropnode *n);								/***************** geometry functions */								void quad_intersect(struct quad *dest, struct quad *src);				struct quad *rect_to_quad(struct rect *rect);				struct pair *xy_to_pair(s16 x, s16 y);								#endif /* __RENDER_H */								/* The End */							

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