Jake2是一个Java 3D游戏引擎.

源代码在线查看: base.java

软件大小: 7283 K
上传用户: omica
关键词: Jake2 Java 3D游戏 引擎
下载地址: 免注册下载 普通下载 VIP

相关代码

				/*				 * Base.java				 * Copyright (C) 2003				 *				 * $Id: Base.java,v 1.3 2005/06/08 20:43:07 cawe Exp $				 */				/*				 Copyright (C) 1997-2001 Id Software, Inc.				 				 This program is free software; you can redistribute it and/or				 modify it under the terms of the GNU General Public License				 as published by the Free Software Foundation; either version 2				 of the License, or (at your option) any later version.				 				 This program is distributed in the hope that it will be useful,				 but WITHOUT ANY WARRANTY; without even the implied warranty of				 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.				 				 See the GNU General Public License for more details.				 				 You should have received a copy of the GNU General Public License				 along with this program; if not, write to the Free Software				 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.				 				 */				package jake2.render.fastjogl;								import jake2.render.JoglBase;				import net.java.games.jogl.GL;								/**				 * Base				 * 				 * @author cwei				 */				public abstract class Base extends JoglBase {				    				    static final int GL_COLOR_INDEX8_EXT = GL.GL_COLOR_INDEX;				    				    static final String REF_VERSION = "GL 0.01";				    				    // up / down				    static final int PITCH = 0;				    				    // left / right				    static final int YAW = 1;				    				    // fall over				    static final int ROLL = 2;				    				    /*				     * skins will be outline flood filled and mip mapped pics and sprites with				     * alpha will be outline flood filled pic won't be mip mapped				     * 				     * model skin sprite frame wall texture pic				     */				    // enum imagetype_t				    static final int it_skin = 0;				    				    static final int it_sprite = 1;				    				    static final int it_wall = 2;				    				    static final int it_pic = 3;				    				    static final int it_sky = 4;				    				    // enum modtype_t				    static final int mod_bad = 0;				    				    static final int mod_brush = 1;				    				    static final int mod_sprite = 2;				    				    static final int mod_alias = 3;				    				    static final int TEXNUM_LIGHTMAPS = 1024;				    				    static final int TEXNUM_SCRAPS = 1152;				    				    static final int TEXNUM_IMAGES = 1153;				    				    static final int MAX_GLTEXTURES = 1024;				    				    static final int MAX_LBM_HEIGHT = 480;				    				    static final float BACKFACE_EPSILON = 0.01f;				    				    /*				     * * GL config stuff				     */				    static final int GL_RENDERER_VOODOO = 0x00000001;				    				    static final int GL_RENDERER_VOODOO2 = 0x00000002;				    				    static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;				    				    static final int GL_RENDERER_BANSHEE = 0x00000008;				    				    static final int GL_RENDERER_3DFX = 0x0000000F;				    				    static final int GL_RENDERER_PCX1 = 0x00000010;				    				    static final int GL_RENDERER_PCX2 = 0x00000020;				    				    static final int GL_RENDERER_PMX = 0x00000040;				    				    static final int GL_RENDERER_POWERVR = 0x00000070;				    				    static final int GL_RENDERER_PERMEDIA2 = 0x00000100;				    				    static final int GL_RENDERER_GLINT_MX = 0x00000200;				    				    static final int GL_RENDERER_GLINT_TX = 0x00000400;				    				    static final int GL_RENDERER_3DLABS_MISC = 0x00000800;				    				    static final int GL_RENDERER_3DLABS = 0x00000F00;				    				    static final int GL_RENDERER_REALIZM = 0x00001000;				    				    static final int GL_RENDERER_REALIZM2 = 0x00002000;				    				    static final int GL_RENDERER_INTERGRAPH = 0x00003000;				    				    static final int GL_RENDERER_3DPRO = 0x00004000;				    				    static final int GL_RENDERER_REAL3D = 0x00008000;				    				    static final int GL_RENDERER_RIVA128 = 0x00010000;				    				    static final int GL_RENDERER_DYPIC = 0x00020000;				    				    static final int GL_RENDERER_V1000 = 0x00040000;				    				    static final int GL_RENDERER_V2100 = 0x00080000;				    				    static final int GL_RENDERER_V2200 = 0x00100000;				    				    static final int GL_RENDERER_RENDITION = 0x001C0000;				    				    static final int GL_RENDERER_O2 = 0x00100000;				    				    static final int GL_RENDERER_IMPACT = 0x00200000;				    				    static final int GL_RENDERER_RE = 0x00400000;				    				    static final int GL_RENDERER_IR = 0x00800000;				    				    static final int GL_RENDERER_SGI = 0x00F00000;				    				    static final int GL_RENDERER_MCD = 0x01000000;				    				    static final int GL_RENDERER_OTHER = 0x80000000;				}			

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