深入浅出的配套代码

源代码在线查看: text.mak

软件大小: 1133 K
上传用户: liujun
关键词: 代码
下载地址: 免注册下载 普通下载 VIP

相关代码

				# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
				# ** DO NOT EDIT **
				
				# TARGTYPE "Win32 (x86) Application" 0x0101
				
				!IF "$(CFG)" == ""
				CFG=Text - Win32 Debug
				!MESSAGE No configuration specified.  Defaulting to Text - Win32 Debug.
				!ENDIF 
				
				!IF "$(CFG)" != "Text - Win32 Release" && "$(CFG)" != "Text - Win32 Debug"
				!MESSAGE Invalid configuration "$(CFG)" specified.
				!MESSAGE You can specify a configuration when running NMAKE on this makefile
				!MESSAGE by defining the macro CFG on the command line.  For example:
				!MESSAGE 
				!MESSAGE NMAKE /f "Text.mak" CFG="Text - Win32 Debug"
				!MESSAGE 
				!MESSAGE Possible choices for configuration are:
				!MESSAGE 
				!MESSAGE "Text - Win32 Release" (based on "Win32 (x86) Application")
				!MESSAGE "Text - Win32 Debug" (based on "Win32 (x86) Application")
				!MESSAGE 
				!ERROR An invalid configuration is specified.
				!ENDIF 
				
				!IF "$(OS)" == "Windows_NT"
				NULL=
				!ELSE 
				NULL=nul
				!ENDIF 
				################################################################################
				# Begin Project
				MTL=mktyplib.exe
				CPP=cl.exe
				RSC=rc.exe
				
				!IF  "$(CFG)" == "Text - Win32 Release"
				
				# PROP BASE Use_MFC 6
				# PROP BASE Use_Debug_Libraries 0
				# PROP BASE Output_Dir "Release"
				# PROP BASE Intermediate_Dir "Release"
				# PROP BASE Target_Dir ""
				# PROP Use_MFC 6
				# PROP Use_Debug_Libraries 0
				# PROP Output_Dir "Release"
				# PROP Intermediate_Dir "Release"
				# PROP Target_Dir ""
				OUTDIR=.\Release
				INTDIR=.\Release
				
				ALL : "$(OUTDIR)\Text.exe"
				
				CLEAN : 
					-@erase ".\Release\Text.exe"
					-@erase ".\Release\Text.obj"
					-@erase ".\Release\Text.pch"
					-@erase ".\Release\StdAfx.obj"
					-@erase ".\Release\MainFrm.obj"
					-@erase ".\Release\ChildFrm.obj"
					-@erase ".\Release\TextDoc.obj"
					-@erase ".\Release\TextView.obj"
					-@erase ".\Release\Text.res"
					-@erase ".\Release\HexView.obj"
				
				"$(OUTDIR)" :
				    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
				
				# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
				# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
				CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
				 "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Text.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /c 
				CPP_OBJS=.\Release/
				CPP_SBRS=
				# ADD BASE MTL /nologo /D "NDEBUG" /win32
				# ADD MTL /nologo /D "NDEBUG" /win32
				MTL_PROJ=/nologo /D "NDEBUG" /win32 
				# ADD BASE RSC /l 0x404 /d "NDEBUG" /d "_AFXDLL"
				# ADD RSC /l 0x404 /d "NDEBUG" /d "_AFXDLL"
				RSC_PROJ=/l 0x404 /fo"$(INTDIR)/Text.res" /d "NDEBUG" /d "_AFXDLL" 
				BSC32=bscmake.exe
				# ADD BASE BSC32 /nologo
				# ADD BSC32 /nologo
				BSC32_FLAGS=/nologo /o"$(OUTDIR)/Text.bsc" 
				BSC32_SBRS=
				LINK32=link.exe
				# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
				# ADD LINK32 /nologo /subsystem:windows /machine:I386
				LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\
				 /pdb:"$(OUTDIR)/Text.pdb" /machine:I386 /out:"$(OUTDIR)/Text.exe" 
				LINK32_OBJS= \
					"$(INTDIR)/Text.obj" \
					"$(INTDIR)/StdAfx.obj" \
					"$(INTDIR)/MainFrm.obj" \
					"$(INTDIR)/ChildFrm.obj" \
					"$(INTDIR)/TextDoc.obj" \
					"$(INTDIR)/TextView.obj" \
					"$(INTDIR)/HexView.obj" \
					"$(INTDIR)/Text.res"
				
				"$(OUTDIR)\Text.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
				    $(LINK32) @				  $(LINK32_FLAGS) $(LINK32_OBJS)
								
				!ELSEIF  "$(CFG)" == "Text - Win32 Debug"
				
				# PROP BASE Use_MFC 6
				# PROP BASE Use_Debug_Libraries 1
				# PROP BASE Output_Dir "Debug"
				# PROP BASE Intermediate_Dir "Debug"
				# PROP BASE Target_Dir ""
				# PROP Use_MFC 6
				# PROP Use_Debug_Libraries 1
				# PROP Output_Dir "Debug"
				# PROP Intermediate_Dir "Debug"
				# PROP Target_Dir ""
				OUTDIR=.\Debug
				INTDIR=.\Debug
				
				ALL : "$(OUTDIR)\Text.exe"
				
				CLEAN : 
					-@erase ".\Debug\Text.exe"
					-@erase ".\Debug\Text.obj"
					-@erase ".\Debug\Text.pch"
					-@erase ".\Debug\StdAfx.obj"
					-@erase ".\Debug\MainFrm.obj"
					-@erase ".\Debug\ChildFrm.obj"
					-@erase ".\Debug\TextDoc.obj"
					-@erase ".\Debug\TextView.obj"
					-@erase ".\Debug\Text.res"
					-@erase ".\Debug\HexView.obj"
					-@erase ".\Debug\Text.ilk"
					-@erase ".\Debug\Text.pdb"
					-@erase ".\Debug\vc40.pdb"
					-@erase ".\Debug\vc40.idb"
				
				"$(OUTDIR)" :
				    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
				
				# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
				# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
				CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
				 /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Text.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/"\
				 /Fd"$(INTDIR)/" /c 
				CPP_OBJS=.\Debug/
				CPP_SBRS=
				# ADD BASE MTL /nologo /D "_DEBUG" /win32
				# ADD MTL /nologo /D "_DEBUG" /win32
				MTL_PROJ=/nologo /D "_DEBUG" /win32 
				# ADD BASE RSC /l 0x404 /d "_DEBUG" /d "_AFXDLL"
				# ADD RSC /l 0x404 /d "_DEBUG" /d "_AFXDLL"
				RSC_PROJ=/l 0x404 /fo"$(INTDIR)/Text.res" /d "_DEBUG" /d "_AFXDLL" 
				BSC32=bscmake.exe
				# ADD BASE BSC32 /nologo
				# ADD BSC32 /nologo
				BSC32_FLAGS=/nologo /o"$(OUTDIR)/Text.bsc" 
				BSC32_SBRS=
				LINK32=link.exe
				# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
				# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
				LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\
				 /pdb:"$(OUTDIR)/Text.pdb" /debug /machine:I386 /out:"$(OUTDIR)/Text.exe" 
				LINK32_OBJS= \
					"$(INTDIR)/Text.obj" \
					"$(INTDIR)/StdAfx.obj" \
					"$(INTDIR)/MainFrm.obj" \
					"$(INTDIR)/ChildFrm.obj" \
					"$(INTDIR)/TextDoc.obj" \
					"$(INTDIR)/TextView.obj" \
					"$(INTDIR)/HexView.obj" \
					"$(INTDIR)/Text.res"
				
				"$(OUTDIR)\Text.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
				    $(LINK32) @				  $(LINK32_FLAGS) $(LINK32_OBJS)
								
				!ENDIF 
				
				.c{$(CPP_OBJS)}.obj:
				   $(CPP) $(CPP_PROJ) $<  
				
				.cpp{$(CPP_OBJS)}.obj:
				   $(CPP) $(CPP_PROJ) $<  
				
				.cxx{$(CPP_OBJS)}.obj:
				   $(CPP) $(CPP_PROJ) $<  
				
				.c{$(CPP_SBRS)}.sbr:
				   $(CPP) $(CPP_PROJ) $<  
				
				.cpp{$(CPP_SBRS)}.sbr:
				   $(CPP) $(CPP_PROJ) $<  
				
				.cxx{$(CPP_SBRS)}.sbr:
				   $(CPP) $(CPP_PROJ) $<  
				
				################################################################################
				# Begin Target
				
				# Name "Text - Win32 Release"
				# Name "Text - Win32 Debug"
				
				!IF  "$(CFG)" == "Text - Win32 Release"
				
				!ELSEIF  "$(CFG)" == "Text - Win32 Debug"
				
				!ENDIF 
				
				################################################################################
				# Begin Source File
				
				SOURCE=.\ReadMe.txt
				
				!IF  "$(CFG)" == "Text - Win32 Release"
				
				!ELSEIF  "$(CFG)" == "Text - Win32 Debug"
				
				!ENDIF 
				
				# End Source File
				################################################################################
				# Begin Source File
				
				SOURCE=.\Text.cpp
				DEP_CPP_TEXT_=\
					".\StdAfx.h"\
					".\Text.h"\
					".\MainFrm.h"\
					".\ChildFrm.h"\
					".\TextDoc.h"\
					".\TextView.h"\
					".\HexView.h"\
					
				
				"$(INTDIR)\Text.obj" : $(SOURCE) $(DEP_CPP_TEXT_) "$(INTDIR)"\
				 "$(INTDIR)\Text.pch"
				
				
				# End Source File
				################################################################################
				# Begin Source File
				
				SOURCE=.\StdAfx.cpp
				DEP_CPP_STDAF=\
					".\StdAfx.h"\
					
				
				!IF  "$(CFG)" == "Text - Win32 Release"
				
				# ADD CPP /Yc"stdafx.h"
				
				BuildCmds= \
					$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
				 "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Text.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /c\
				 $(SOURCE) \
					
				
				"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
				   $(BuildCmds)
				
				"$(INTDIR)\Text.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
				   $(BuildCmds)
				
				!ELSEIF  "$(CFG)" == "Text - Win32 Debug"
				
				# ADD CPP /Yc"stdafx.h"
				
				BuildCmds= \
					$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
				 /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Text.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/"\
				 /Fd"$(INTDIR)/" /c $(SOURCE) \
					
				
				"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
				   $(BuildCmds)
				
				"$(INTDIR)\Text.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
				   $(BuildCmds)
				
				!ENDIF 
				
				# End Source File
				################################################################################
				# Begin Source File
				
				SOURCE=.\MainFrm.cpp
				DEP_CPP_MAINF=\
					".\StdAfx.h"\
					".\Text.h"\
					".\MainFrm.h"\
					
				
				"$(INTDIR)\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
				 "$(INTDIR)\Text.pch"
				
				
				# End Source File
				################################################################################
				# Begin Source File
				
				SOURCE=.\ChildFrm.cpp
				DEP_CPP_CHILD=\
					".\StdAfx.h"\
					".\Text.h"\
					".\ChildFrm.h"\
					
				
				"$(INTDIR)\ChildFrm.obj" : $(SOURCE) $(DEP_CPP_CHILD) "$(INTDIR)"\
				 "$(INTDIR)\Text.pch"
				
				
				# End Source File
				################################################################################
				# Begin Source File
				
				SOURCE=.\TextDoc.cpp
				DEP_CPP_TEXTD=\
					".\StdAfx.h"\
					".\Text.h"\
					".\TextDoc.h"\
					
				
				"$(INTDIR)\TextDoc.obj" : $(SOURCE) $(DEP_CPP_TEXTD) "$(INTDIR)"\
				 "$(INTDIR)\Text.pch"
				
				
				# End Source File
				################################################################################
				# Begin Source File
				
				SOURCE=.\TextView.cpp
				DEP_CPP_TEXTV=\
					".\StdAfx.h"\
					".\Text.h"\
					".\TextDoc.h"\
					".\TextView.h"\
					
				
				"$(INTDIR)\TextView.obj" : $(SOURCE) $(DEP_CPP_TEXTV) "$(INTDIR)"\
				 "$(INTDIR)\Text.pch"
				
				
				# End Source File
				################################################################################
				# Begin Source File
				
				SOURCE=.\Text.rc
				DEP_RSC_TEXT_R=\
					".\res\Text.ico"\
					".\res\TextDoc.ico"\
					".\res\Toolbar.bmp"\
					".\res\Text.rc2"\
					
				
				"$(INTDIR)\Text.res" : $(SOURCE) $(DEP_RSC_TEXT_R) "$(INTDIR)"
				   $(RSC) $(RSC_PROJ) $(SOURCE)
				
				
				# End Source File
				################################################################################
				# Begin Source File
				
				SOURCE=.\HexView.cpp
				DEP_CPP_HEXVI=\
					".\StdAfx.h"\
					".\Text.h"\
					".\TextDoc.h"\
					".\HexView.h"\
					
				
				"$(INTDIR)\HexView.obj" : $(SOURCE) $(DEP_CPP_HEXVI) "$(INTDIR)"\
				 "$(INTDIR)\Text.pch"
				
				
				# End Source File
				# End Target
				# End Project
				################################################################################
							

相关资源