// 工资管理系统.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "工资管理系统.h"
#include "工资管理系统Dlg.h"
#include "Login.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyApp
BEGIN_MESSAGE_MAP(CMyApp, CWinApp)
//{{AFX_MSG_MAP(CMyApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyApp construction
CMyApp::CMyApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMyApp object
CMyApp theApp;
_ConnectionPtr cnn;
CString UserName;
/////////////////////////////////////////////////////////////////////////////
// CMyApp initialization
BOOL CMyApp::InitInstance()
{
skinppLoadSkin(_T("res/AquaOS.ssk"));//加载皮肤
//连接数据库
::CoInitialize(NULL);
cnn=NULL;
cnn.CreateInstance(__uuidof(Connection));
cnn->ConnectionString="uid=admin;pwd=251314;DRIVER={Microsoft Access Driver (*.mdb)};DBQ=数据库/gzgl.mdb;";
cnn->Open(L"",L"",L"",adCmdUnspecified);
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CLogin dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CMyApp::GetRecordCount(_RecordsetPtr rRecord)
{
int recordcount=0;
try{
rRecord->MoveFirst();
}
catch(...)
{
return 0;
}
if(rRecord->_EOF)
return 0;
while (!rRecord->_EOF)
{
rRecord->MoveNext();
recordcount=recordcount+1;
}
return recordcount;
}