水手俱乐部,有关数据库的搜索代码,可以进行添加,修改,以及删除
源代码在线查看: 水手俱乐部r.dsp
# Microsoft Developer Studio Project File - Name="水手俱乐部R" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=水手俱乐部R - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "水手俱乐部R.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "水手俱乐部R.mak" CFG="水手俱乐部R - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "水手俱乐部R - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "水手俱乐部R - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "水手俱乐部R - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "水手俱乐部R - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "水手俱乐部R - Win32 Release"
# Name "水手俱乐部R - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\column.cpp
# End Source File
# Begin Source File
SOURCE=.\columns.cpp
# End Source File
# Begin Source File
SOURCE=.\Database.cpp
# End Source File
# Begin Source File
SOURCE=.\dataformatdisp.cpp
# End Source File
# Begin Source File
SOURCE=.\datagrid.cpp
# End Source File
# Begin Source File
SOURCE=.\font.cpp
# End Source File
# Begin Source File
SOURCE=.\picture.cpp
# End Source File
# Begin Source File
SOURCE=.\selbookmarks.cpp
# End Source File
# Begin Source File
SOURCE=.\split.cpp
# End Source File
# Begin Source File
SOURCE=.\splits.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\stddataformatsdisp.cpp
# End Source File
# Begin Source File
SOURCE=".\水手俱乐部R.cpp"
# End Source File
# Begin Source File
SOURCE=".\水手俱乐部R.rc"
# End Source File
# Begin Source File
SOURCE=".\水手俱乐部RDlg.cpp"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\column.h
# End Source File
# Begin Source File
SOURCE=.\columns.h
# End Source File
# Begin Source File
SOURCE=.\Database.h
# End Source File
# Begin Source File
SOURCE=.\dataformatdisp.h
# End Source File
# Begin Source File
SOURCE=.\datagrid.h
# End Source File
# Begin Source File
SOURCE=.\font.h
# End Source File
# Begin Source File
SOURCE=.\picture.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\selbookmarks.h
# End Source File
# Begin Source File
SOURCE=.\split.h
# End Source File
# Begin Source File
SOURCE=.\splits.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\stddataformatsdisp.h
# End Source File
# Begin Source File
SOURCE=".\水手俱乐部R.h"
# End Source File
# Begin Source File
SOURCE=".\水手俱乐部RDlg.h"
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=".\res\水手俱乐部R.ico"
# End Source File
# Begin Source File
SOURCE=".\res\水手俱乐部R.rc2"
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section 水手俱乐部R : {CDE57A50-8B86-11D0-B3C6-00A0C90AEA82}
# 2:5:Class:CColumns
# 2:10:HeaderFile:columns.h
# 2:8:ImplFile:columns.cpp
# End Section
# Section 水手俱乐部R : {E675F3F0-91B5-11D0-9484-00A0C91110ED}
# 2:5:Class:CDataFormatDisp
# 2:10:HeaderFile:dataformatdisp.h
# 2:8:ImplFile:dataformatdisp.cpp
# End Section
# Section 水手俱乐部R : {CDE57A54-8B86-11D0-B3C6-00A0C90AEA82}
# 2:5:Class:CSplit
# 2:10:HeaderFile:split.h
# 2:8:ImplFile:split.cpp
# End Section
# Section 水手俱乐部R : {99FF4676-FFC3-11D0-BD02-00C04FC2FB86}
# 2:5:Class:CStdDataFormatsDisp
# 2:10:HeaderFile:stddataformatsdisp.h
# 2:8:ImplFile:stddataformatsdisp.cpp
# End Section
# Section 水手俱乐部R : {CDE57A4F-8B86-11D0-B3C6-00A0C90AEA82}
# 2:5:Class:CColumn
# 2:10:HeaderFile:column.h
# 2:8:ImplFile:column.cpp
# End Section
# Section 水手俱乐部R : {CDE57A43-8B86-11D0-B3C6-00A0C90AEA82}
# 2:21:DefaultSinkHeaderFile:datagrid.h
# 2:16:DefaultSinkClass:CDataGrid
# End Section
# Section 水手俱乐部R : {CDE57A53-8B86-11D0-B3C6-00A0C90AEA82}
# 2:5:Class:CSplits
# 2:10:HeaderFile:splits.h
# 2:8:ImplFile:splits.cpp
# End Section
# Section 水手俱乐部R : {BEF6E003-A874-101A-8BBA-00AA00300CAB}
# 2:5:Class:COleFont
# 2:10:HeaderFile:font.h
# 2:8:ImplFile:font.cpp
# End Section
# Section 水手俱乐部R : {CDE57A52-8B86-11D0-B3C6-00A0C90AEA82}
# 2:5:Class:CSelBookmarks
# 2:10:HeaderFile:selbookmarks.h
# 2:8:ImplFile:selbookmarks.cpp
# End Section
# Section 水手俱乐部R : {7BF80981-BF32-101A-8BBB-00AA00300CAB}
# 2:5:Class:CPicture
# 2:10:HeaderFile:picture.h
# 2:8:ImplFile:picture.cpp
# End Section
# Section 水手俱乐部R : {CDE57A41-8B86-11D0-B3C6-00A0C90AEA82}
# 2:5:Class:CDataGrid
# 2:10:HeaderFile:datagrid.h
# 2:8:ImplFile:datagrid.cpp
# End Section
|
相关资源 |
|
-
水手俱乐部,有关数据库的搜索代码,可以进行添加,修改,以及删除
-
一个用asp编写的搜索代码,可以分类搜索google,baidu等网站,也可以自由定义,选择格式.驱除了google或者baidu自带的广告.自定义内容格式
-
java连接数据库的程序代码 可以从数据库中读取相应的内容
-
用jsp连接sql数据库的实现代码,可以用来替代hibernate实现数据库连接
-
is4004&89c51的编译程序代码,可以进行语音的录放.很实用的.
-
霍夫曼树的简单的原代码,可以进行一些简单的操作
-
这是一个简单的班主任管理系统的一部分,能实现数据添加,修改,查询,删除等功能
-
全新的持久化代码 可以方便的对数据库进行读写.实现采用java 对数据库的增删改查都能得心应手.
|