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: Class  SndHandle












  
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quicktime.sound

Class  SndHandle

java.lang.Object
  |
  +--quicktime.QTObject
        |
        +--quicktime.util.QTHandleRef
              |
              +--quicktime.util.QTHandle
                    |
                    +--quicktime.sound.SndHandle


All Implemented Interfaces: InterfaceLib, PrimitivesLib, QuickTimeLib, SharedLibrary, com.apple.jdirect.SharedLibrary, SoundLib



public final class SndHandleextends QTHandleimplements QuickTimeLib, SoundLib













Fields inherited from interface quicktime.jdirect.QuickTimeLib


JDirect_MacOSX, libraryInstance, name


 


Fields inherited from interface quicktime.jdirect.SoundLib


JDirect_MacOSX, libraryInstance


 






Constructor Summary


SndHandle()


          Construct an empty handle that must be initialized by the setupHeader call.


SndHandle(int size,
          boolean clear)


          Construct an empty handle that must be initialized by the setupHeader call.


SndHandle(int numChannels,
          float sampleRate,
          int sampleSize,
          int compressionType)


          Construct a sound resource for containing sampled sound that can be used to record and play sound.


SndHandle(int numChannels,
          float sampleRate,
          int sampleSize,
          int compressionType,
          int baseNote)


          Construct a sound resource for containing sampled sound that can be used to record and play sound.


 






Method Summary



 void
appendSoundBuffer(int bufferSize)


          Appends the specified number of bytes to the SoundHandle after
 the header.



 void
appendSoundData(QTPointerRef buffer)


          Appends the sound buffer to the end of this handle.



 QTPointerRef
getSoundData()


          Return a Pointer to the sound data that is contained within the SndHandle.



 int
getSoundHeaderOffset()


          The number of bytes from the beginning of the sound resource specified by the sndHdl parameter to the sound header that is contained within.



 SndInfo
parseSndHeader()


          You use this function to retrieve information about a SndHandle.



 void
setSoundData(QTPointerRef buffer)


          Sets the internal buffer Pointer of this sound header to the incomding buffer.



 int
setupHeader(int numChannels,
            float sampleRate,
            int sampleSize,
            int compressionType,
            int numBytes)


          You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.



 int
setupHeader(int numChannels,
            float sampleRate,
            int sampleSize,
            int compressionType,
            int baseNote,
            int numBytes)


          You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.


 


Methods inherited from class quicktime.util.QTHandle


clone, concatenate, fromEncodedImage, fromGraphicsExporterInput, fromGraphicsExporterOutput, fromGraphicsExporterText, fromGraphicsImporterAlias, fromGraphicsImporterData, fromImageDescription, fromSoundDescription, fromTimeCoderCurrent, fromTimeCoderSource, fromTimeCoderTime, fromTrack, reserveMemory, setSize


 


Methods inherited from class quicktime.util.QTHandleRef


copyFromArray, copyFromArray, copyFromArray, copyFromArray, copyFromArray, copyFromArray, copyFromArray, copyToArray, copyToArray, copyToArray, copyToArray, copyToArray, copyToArray, copyToArray, fromCompressionDialogState, fromSCSequence, getBytes, getSize, inMemory, isLocked, lock, lockHigh, moveHigh, toQTPointer, toQTPointer, toString, unlock


 


Methods inherited from class quicktime.QTObject


disposeQTObject, equals, ID


 


Methods inherited from class java.lang.Object


getClass, hashCode, notify, notifyAll, wait, wait, wait


 











Constructor Detail




SndHandle

public SndHandle()
          throws QTException

Construct an empty handle that must be initialized by the setupHeader call.



SndHandle

public SndHandle(int size,
                 boolean clear)
          throws QTException

Construct an empty handle that must be initialized by the setupHeader call.
Parameters:size - how many bytes to allocateclear - if true the handle's memory is cleared to zeroes.





SndHandle

public SndHandle(int numChannels,
                 float sampleRate,
                 int sampleSize,
                 int compressionType)
          throws QTException

Construct a sound resource for containing sampled sound that can be used to record and play sound.
 You must append the actual sample data to the created SndHandle before it can be used to
 record or play.
	  QuickTime::SetupSndHeader 
Parameters:numChannels - the number of channels for the soundsampleRate - the rate at which the sound was recordedsampleSize - The sample size for the original sound (that is, bits per sample).compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).





SndHandle

public SndHandle(int numChannels,
                 float sampleRate,
                 int sampleSize,
                 int compressionType,
                 int baseNote)
          throws QTException

Construct a sound resource for containing sampled sound that can be used to record and play sound.
 You must append the actual sample data to the created SndHandle before it can be used to
 record or play.
	  QuickTime::SetupSndHeader 
Parameters:numChannels - the number of channels for the soundsampleRate - the rate at which the sound was recordedsampleSize - The sample size for the original sound (that is, bits per sample).compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).baseNote - The base note for the sound, expressed as a MIDI note value.









Method Detail




setupHeader

public int setupHeader(int numChannels,
                       float sampleRate,
                       int sampleSize,
                       int compressionType,
                       int numBytes)
                throws SoundException

You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.
	  QuickTime::SetupSndHeader 



Parameters:numChannels - the number of channels for the soundsampleRate - the rate at which the sound was recordedsampleSize - The sample size for the original sound (that is, bits per sample).compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).numBytes - The number of bytes of audio data that are to be stored in the handle. (This value is not necessarily the same as the number of samples in the sound.)Returns:the size (in bytes) of the 'snd ' resource header that is created





setupHeader

public int setupHeader(int numChannels,
                       float sampleRate,
                       int sampleSize,
                       int compressionType,
                       int baseNote,
                       int numBytes)
                throws SoundException

You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.
	  QuickTime::SetupSndHeader 



Parameters:numChannels - the number of channels for the soundsampleRate - the rate at which the sound was recordedsampleSize - The sample size for the original sound (that is, bits per sample).compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).baseNote - The base note for the sound, expressed as a MIDI note value.numBytes - The number of bytes of audio data that are to be stored in the handle. (This value is not necessarily the same as the number of samples in the sound.)Returns:the size (in bytes) of the 'snd ' resource header that is created





getSoundHeaderOffset

public final int getSoundHeaderOffset()
                               throws SoundException

The number of bytes from the beginning of the sound resource specified by the sndHdl parameter to the sound header that is contained within.
	  QuickTime::GetSoundHeaderOffset 



Returns:the offset to the sound header





getSoundData

public QTPointerRef getSoundData()
                          throws QTException

Return a Pointer to the sound data that is contained within the SndHandle.
 The SndHandle will be locked by this call and should remain locked for the
 life of the returned data object.



Returns:a QTPointer to the Sound data





appendSoundData

public void appendSoundData(QTPointerRef buffer)
                     throws QTException

Appends the sound buffer to the end of this handle. This is required
 before the SndHandle can be used for recording or playing sound.
 If a pre-existing buffer has been appended this will be removed and
 replace with the incoming buffer. This will copy the incoming buffer.



Parameters:buffer - the buffer that contains the actual sound data.





appendSoundBuffer

public void appendSoundBuffer(int bufferSize)
                       throws QTException

Appends the specified number of bytes to the SoundHandle after
 the header. The call resizes the SndHandle to the sound header offset + buffer size.



Parameters:bufferSize - the number of bytes to append for the sound buffer





setSoundData

public void setSoundData(QTPointerRef buffer)
                  throws QTException

Sets the internal buffer Pointer of this sound header to the incomding buffer.
 This does NOT copy memory and is therefore the most efficient means of storing the data.



Parameters:buffer - the buffer that contains the actual sound data.





parseSndHeader

public final SndInfo parseSndHeader()
                             throws SoundException

You use this function to retrieve information about a SndHandle.
 QuickTime::ParseSndHeader



Returns:a SndInfo object












  
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