: Class SndHandle
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quicktime.sound
Class SndHandle
java.lang.Object
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+--quicktime.QTObject
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+--quicktime.util.QTHandleRef
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+--quicktime.util.QTHandle
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+--quicktime.sound.SndHandle
All Implemented Interfaces: InterfaceLib, PrimitivesLib, QuickTimeLib, SharedLibrary, com.apple.jdirect.SharedLibrary, SoundLib
public final class SndHandleextends QTHandleimplements QuickTimeLib, SoundLib
Fields inherited from interface quicktime.jdirect.QuickTimeLib
JDirect_MacOSX, libraryInstance, name
Fields inherited from interface quicktime.jdirect.SoundLib
JDirect_MacOSX, libraryInstance
Constructor Summary
SndHandle()
Construct an empty handle that must be initialized by the setupHeader call.
SndHandle(int size,
boolean clear)
Construct an empty handle that must be initialized by the setupHeader call.
SndHandle(int numChannels,
float sampleRate,
int sampleSize,
int compressionType)
Construct a sound resource for containing sampled sound that can be used to record and play sound.
SndHandle(int numChannels,
float sampleRate,
int sampleSize,
int compressionType,
int baseNote)
Construct a sound resource for containing sampled sound that can be used to record and play sound.
Method Summary
void
appendSoundBuffer(int bufferSize)
Appends the specified number of bytes to the SoundHandle after
the header.
void
appendSoundData(QTPointerRef buffer)
Appends the sound buffer to the end of this handle.
QTPointerRef
getSoundData()
Return a Pointer to the sound data that is contained within the SndHandle.
int
getSoundHeaderOffset()
The number of bytes from the beginning of the sound resource specified by the sndHdl parameter to the sound header that is contained within.
SndInfo
parseSndHeader()
You use this function to retrieve information about a SndHandle.
void
setSoundData(QTPointerRef buffer)
Sets the internal buffer Pointer of this sound header to the incomding buffer.
int
setupHeader(int numChannels,
float sampleRate,
int sampleSize,
int compressionType,
int numBytes)
You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.
int
setupHeader(int numChannels,
float sampleRate,
int sampleSize,
int compressionType,
int baseNote,
int numBytes)
You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.
Methods inherited from class quicktime.util.QTHandle
clone, concatenate, fromEncodedImage, fromGraphicsExporterInput, fromGraphicsExporterOutput, fromGraphicsExporterText, fromGraphicsImporterAlias, fromGraphicsImporterData, fromImageDescription, fromSoundDescription, fromTimeCoderCurrent, fromTimeCoderSource, fromTimeCoderTime, fromTrack, reserveMemory, setSize
Methods inherited from class quicktime.util.QTHandleRef
copyFromArray, copyFromArray, copyFromArray, copyFromArray, copyFromArray, copyFromArray, copyFromArray, copyToArray, copyToArray, copyToArray, copyToArray, copyToArray, copyToArray, copyToArray, fromCompressionDialogState, fromSCSequence, getBytes, getSize, inMemory, isLocked, lock, lockHigh, moveHigh, toQTPointer, toQTPointer, toString, unlock
Methods inherited from class quicktime.QTObject
disposeQTObject, equals, ID
Methods inherited from class java.lang.Object
getClass, hashCode, notify, notifyAll, wait, wait, wait
Constructor Detail
SndHandle
public SndHandle()
throws QTException
Construct an empty handle that must be initialized by the setupHeader call.
SndHandle
public SndHandle(int size,
boolean clear)
throws QTException
Construct an empty handle that must be initialized by the setupHeader call.
Parameters:size - how many bytes to allocateclear - if true the handle's memory is cleared to zeroes.
SndHandle
public SndHandle(int numChannels,
float sampleRate,
int sampleSize,
int compressionType)
throws QTException
Construct a sound resource for containing sampled sound that can be used to record and play sound.
You must append the actual sample data to the created SndHandle before it can be used to
record or play.
QuickTime::SetupSndHeader
Parameters:numChannels - the number of channels for the soundsampleRate - the rate at which the sound was recordedsampleSize - The sample size for the original sound (that is, bits per sample).compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).
SndHandle
public SndHandle(int numChannels,
float sampleRate,
int sampleSize,
int compressionType,
int baseNote)
throws QTException
Construct a sound resource for containing sampled sound that can be used to record and play sound.
You must append the actual sample data to the created SndHandle before it can be used to
record or play.
QuickTime::SetupSndHeader
Parameters:numChannels - the number of channels for the soundsampleRate - the rate at which the sound was recordedsampleSize - The sample size for the original sound (that is, bits per sample).compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).baseNote - The base note for the sound, expressed as a MIDI note value.
Method Detail
setupHeader
public int setupHeader(int numChannels,
float sampleRate,
int sampleSize,
int compressionType,
int numBytes)
throws SoundException
You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.
QuickTime::SetupSndHeader
Parameters:numChannels - the number of channels for the soundsampleRate - the rate at which the sound was recordedsampleSize - The sample size for the original sound (that is, bits per sample).compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).numBytes - The number of bytes of audio data that are to be stored in the handle. (This value is not necessarily the same as the number of samples in the sound.)Returns:the size (in bytes) of the 'snd ' resource header that is created
setupHeader
public int setupHeader(int numChannels,
float sampleRate,
int sampleSize,
int compressionType,
int baseNote,
int numBytes)
throws SoundException
You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.
QuickTime::SetupSndHeader
Parameters:numChannels - the number of channels for the soundsampleRate - the rate at which the sound was recordedsampleSize - The sample size for the original sound (that is, bits per sample).compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).baseNote - The base note for the sound, expressed as a MIDI note value.numBytes - The number of bytes of audio data that are to be stored in the handle. (This value is not necessarily the same as the number of samples in the sound.)Returns:the size (in bytes) of the 'snd ' resource header that is created
getSoundHeaderOffset
public final int getSoundHeaderOffset()
throws SoundException
The number of bytes from the beginning of the sound resource specified by the sndHdl parameter to the sound header that is contained within.
QuickTime::GetSoundHeaderOffset
Returns:the offset to the sound header
getSoundData
public QTPointerRef getSoundData()
throws QTException
Return a Pointer to the sound data that is contained within the SndHandle.
The SndHandle will be locked by this call and should remain locked for the
life of the returned data object.
Returns:a QTPointer to the Sound data
appendSoundData
public void appendSoundData(QTPointerRef buffer)
throws QTException
Appends the sound buffer to the end of this handle. This is required
before the SndHandle can be used for recording or playing sound.
If a pre-existing buffer has been appended this will be removed and
replace with the incoming buffer. This will copy the incoming buffer.
Parameters:buffer - the buffer that contains the actual sound data.
appendSoundBuffer
public void appendSoundBuffer(int bufferSize)
throws QTException
Appends the specified number of bytes to the SoundHandle after
the header. The call resizes the SndHandle to the sound header offset + buffer size.
Parameters:bufferSize - the number of bytes to append for the sound buffer
setSoundData
public void setSoundData(QTPointerRef buffer)
throws QTException
Sets the internal buffer Pointer of this sound header to the incomding buffer.
This does NOT copy memory and is therefore the most efficient means of storing the data.
Parameters:buffer - the buffer that contains the actual sound data.
parseSndHeader
public final SndInfo parseSndHeader()
throws SoundException
You use this function to retrieve information about a SndHandle.
QuickTime::ParseSndHeader
Returns:a SndInfo object
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