这个是java的quicktime for java 的详细使用文档

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: Class  SetGWorld












  
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quicktime.qd

Class  SetGWorld

java.lang.Object
  |
  +--quicktime.qd.SetGWorld


All Implemented Interfaces: InterfaceLib, PrimitivesLib, QuickTimeLib, SharedLibrary, com.apple.jdirect.SharedLibrary


Deprecated. as of QTJava 4.0


public final class SetGWorldextends java.lang.Objectimplements QuickTimeLib


This class is used to make the incoming QDGraphics the current QDGraphics for drawing.
 This class is deprecated as some internal issues can potentially create problems for 
 maintaining the set port. See QDGraphics.beginDrawing for the preferred way to do this.












Fields inherited from interface quicktime.jdirect.QuickTimeLib


JDirect_MacOSX, libraryInstance, name


 






Constructor Summary


SetGWorld(QDGraphics cg)


          Deprecated. QuickDraw uses a global "current graphics context".


SetGWorld(QDGraphics cg,
          GDevice gdh)


          Deprecated. QuickDraw uses a global "current graphics context".


 






Method Summary



 void
reset()


          Deprecated. Quickdraw uses a global "current graphics context".


 


Methods inherited from class java.lang.Object


equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait


 











Constructor Detail




SetGWorld

public SetGWorld(QDGraphics cg)
          throws QDException

Deprecated. QuickDraw uses a global "current graphics context". Calling this call
 will save the previously current graphics context and then make the incoming
 QDGraphics the current context. You should call reset after you have finished with
 any drawing or setting of port operations. The incoming QDGraphics may NOT be null.
	  QuickDraw::SetGWorld() 
See Also: reset





SetGWorld

public SetGWorld(QDGraphics cg,
                 GDevice gdh)
          throws QDException

Deprecated. QuickDraw uses a global "current graphics context". Calling this call
 will save the previously current graphics context and then make the incoming
 QDGraphics the current context. You should call reset after you have finished with
 any drawing or setting of port operations. The incoming QDGraphics may NOT be null.
See Also: reset









Method Detail




reset

public final void reset()

Deprecated. Quickdraw uses a global "current graphics context". This call should be called
 after you have set the context to a specific QDGraphics to reset it to the previously
 current one.



See Also: set












  
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