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				// Exercise 2.14: Phone.java
				// Creates the cell phone GUI.
				import java.awt.*;
				import java.awt.event.*;
				import javax.swing.*;
				import javax.swing.border.*;
				
				public class Phone extends JFrame
				{
				   private JLabel displayJLabel;
				   private JPanel numberJPanel;
				   private JButton oneJButton, twoJButton, threeJButton, 
				      fourJButton, fiveJButton, sixJButton, sevenJButton, 
				      eightJButton, nineJButton, starJButton, zeroJButton, 
				      poundJButton, talkJButton, endJButton;
				   
				   // no-argument constructor
				   public Phone()
				   {
				      createUserInterface();
				   }
				   
				   // create and position GUI components
				   private void createUserInterface()
				   {
				      // get content pane and set its layout
				      Container contentPane = getContentPane();
				      contentPane.setLayout( null );
				      
				      // set up displayJLabel
				      displayJLabel = new JLabel();
				      displayJLabel.setText( "Deitel Wireless" );
				      displayJLabel.setBounds( 10, 10, 170, 100 );
				      displayJLabel.setBorder( new LineBorder( Color.BLACK ) );
				      displayJLabel.setHorizontalAlignment( JLabel.CENTER );
				      displayJLabel.setBackground( Color.CYAN );
				      displayJLabel.setOpaque( true );
				      contentPane.add( displayJLabel );
				      
				      // set up talkJButton
				      talkJButton = new JButton();
				      talkJButton.setText( "TALK" );
				      talkJButton.setBounds( 10, 120, 80, 30 );
				      contentPane.add( talkJButton );
				      
				      // set up endJButton
				      endJButton = new JButton();
				      endJButton.setText( "END" );
				      endJButton.setBounds( 100, 120, 80, 30 );
				      contentPane.add( endJButton );
				      
				      // set up numberJPanel
				      numberJPanel = new JPanel();
				      numberJPanel.setBounds( 10, 160, 60, 110 );
				      numberJPanel.setBorder( new LineBorder( Color.BLACK ) );
				      numberJPanel.setLayout( null );
				      contentPane.add( numberJPanel );
				      
				      // set up oneJButton
				      oneJButton = new JButton();
				      oneJButton.setText( "1" );
				      oneJButton.setBounds( 5, 5, 50, 30 );
				      numberJPanel.add( oneJButton );
				      
				      // set up twoJButton
				      twoJButton = new JButton();
				      twoJButton.setText( "2" );
				      twoJButton.setBounds( 5, 5, 50, 30 );
				      numberJPanel.add( twoJButton );
				      
				      // set up threeJButton
				      threeJButton = new JButton();
				      threeJButton.setText( "3" );
				      threeJButton.setBounds( 5, 5, 50, 30 );
				      numberJPanel.add( threeJButton );
				      
				      // set up fourJButton
				      fourJButton = new JButton();
				      fourJButton.setText( "4" );
				      fourJButton.setBounds( 5, 40, 50, 30 );
				      numberJPanel.add( fourJButton );
				      
				      // set up fiveJButton
				      fiveJButton = new JButton();
				      fiveJButton.setText( "5" );
				      fiveJButton.setBounds( 5, 40, 50, 30 );
				      numberJPanel.add( fiveJButton );
				      
				      // set up sixJButton
				      sixJButton = new JButton();
				      sixJButton.setText( "6" );
				      sixJButton.setBounds( 5, 40, 50, 30 );
				      numberJPanel.add( sixJButton );
				      
				      // set up sevenJButton
				      sevenJButton = new JButton();
				      sevenJButton.setText( "7" );
				      sevenJButton.setBounds( 5, 75, 50, 30 );
				      numberJPanel.add( sevenJButton );
				      
				      // set up eightJButton
				      eightJButton = new JButton();
				      eightJButton.setText( "8" );
				      eightJButton.setBounds( 5, 75, 50, 30 );
				      numberJPanel.add( eightJButton );
				      
				      // set up nineJButton
				      nineJButton = new JButton();
				      nineJButton.setText( "9" );
				      nineJButton.setBounds( 5, 75, 50, 30 );
				      numberJPanel.add( nineJButton );
				      
				      // set up starJButton
				      starJButton = new JButton();
				      starJButton.setText( "*" );
				      starJButton.setBounds( 5, 110, 50, 30 );
				      numberJPanel.add( starJButton );
				      
				      // set up zeroJButton
				      zeroJButton = new JButton();
				      zeroJButton.setText( "0" );
				      zeroJButton.setBounds( 5, 110, 50, 30 );
				      numberJPanel.add( zeroJButton );
				      
				      // set up poundJButton
				      poundJButton = new JButton();
				      poundJButton.setText( "#" );
				      poundJButton.setBounds( 5, 110, 50, 30 );
				      numberJPanel.add( poundJButton );
				      
				      // set properties of application's window
				      setTitle( "Phone" ); // set title bar text
				      setSize( 198, 345 ); // set window size
				      setVisible( true );  // display window
				      
				   } // end method createUserInterface
				   
				   // main method
				   public static void main( String[] args ) 
				   {
				      Phone application = new Phone();
				      application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
				
				   } // end method main
				
				} // end class Phone
				
				
				 /**************************************************************************
				  * (C) Copyright 1992-2004 by Deitel & Associates, Inc. and               *
				  * Pearson Education, Inc. All Rights Reserved.                           *
				  *                                                                        *
				  * DISCLAIMER: The authors and publisher of this book have used their     *
				  * best efforts in preparing the book. These efforts include the          *
				  * development, research, and testing of the theories and programs        *
				  * to determine their effectiveness. The authors and publisher make       *
				  * no warranty of any kind, expressed or implied, with regard to these    *
				  * programs or to the documentation contained in these books. The authors *
				  * and publisher shall not be liable in any event for incidental or       *
				  * consequential damages in connection with, or arising out of, the       *
				  * furnishing, performance, or use of these programs.                     *
				  **************************************************************************/
				
							

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