放大镜

源代码在线查看: keyhook.dsp

软件大小: 165 K
上传用户: wyly
关键词: 放大镜
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相关代码

				# Microsoft Developer Studio Project File - Name="KeyHook" - Package Owner=
				# Microsoft Developer Studio Generated Build File, Format Version 5.00
				# ** DO NOT EDIT **
				
				# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
				
				CFG=KeyHook - Win32 Debug
				!MESSAGE This is not a valid makefile. To build this project using NMAKE,
				!MESSAGE use the Export Makefile command and run
				!MESSAGE 
				!MESSAGE NMAKE /f "KeyHook.mak".
				!MESSAGE 
				!MESSAGE You can specify a configuration when running NMAKE
				!MESSAGE by defining the macro CFG on the command line. For example:
				!MESSAGE 
				!MESSAGE NMAKE /f "KeyHook.mak" CFG="KeyHook - Win32 Debug"
				!MESSAGE 
				!MESSAGE Possible choices for configuration are:
				!MESSAGE 
				!MESSAGE "KeyHook - Win32 Release" (based on\
				 "Win32 (x86) Dynamic-Link Library")
				!MESSAGE "KeyHook - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
				!MESSAGE 
				
				# Begin Project
				# PROP Scc_ProjName ""
				# PROP Scc_LocalPath ""
				CPP=cl.exe
				MTL=midl.exe
				RSC=rc.exe
				
				!IF  "$(CFG)" == "KeyHook - Win32 Release"
				
				# PROP BASE Use_MFC 0
				# PROP BASE Use_Debug_Libraries 0
				# PROP BASE Output_Dir "Release"
				# PROP BASE Intermediate_Dir "Release"
				# PROP BASE Target_Dir ""
				# PROP Use_MFC 0
				# PROP Use_Debug_Libraries 0
				# PROP Output_Dir "Release"
				# PROP Intermediate_Dir "Release"
				# PROP Target_Dir ""
				# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
				# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
				# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
				# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
				# ADD BASE RSC /l 0x409 /d "NDEBUG"
				# ADD RSC /l 0x409 /d "NDEBUG"
				BSC32=bscmake.exe
				# ADD BASE BSC32 /nologo
				# ADD BSC32 /nologo
				LINK32=link.exe
				# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
				# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
				
				!ELSEIF  "$(CFG)" == "KeyHook - Win32 Debug"
				
				# PROP BASE Use_MFC 0
				# PROP BASE Use_Debug_Libraries 1
				# PROP BASE Output_Dir "Debug"
				# PROP BASE Intermediate_Dir "Debug"
				# PROP BASE Target_Dir ""
				# PROP Use_MFC 0
				# PROP Use_Debug_Libraries 1
				# PROP Output_Dir "Debug"
				# PROP Intermediate_Dir "Debug"
				# PROP Target_Dir ""
				# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
				# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
				# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
				# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
				# ADD BASE RSC /l 0x409 /d "_DEBUG"
				# ADD RSC /l 0x409 /d "_DEBUG"
				BSC32=bscmake.exe
				# ADD BASE BSC32 /nologo
				# ADD BSC32 /nologo
				LINK32=link.exe
				# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
				# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
				
				!ENDIF 
				
				# Begin Target
				
				# Name "KeyHook - Win32 Release"
				# Name "KeyHook - Win32 Debug"
				# Begin Source File
				
				SOURCE=.\KeyHook.cpp
				# End Source File
				# Begin Source File
				
				SOURCE=.\KeyHook.def
				# End Source File
				# Begin Source File
				
				SOURCE=.\KeyHook.h
				# End Source File
				# End Target
				# End Project
							

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