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				COSS notes								Adrian Chadd 								$Id: coss-notes.txt,v 1.4 2006/10/26 19:29:38 serassio Exp $												COSS is a Cyclic Object storage system originally designed by				Eric Stern . The idea has been extended				and worked into the current framework by myself.								In these notes I'll discuss the current implementation of COSS				and note where the implementation differed from Eric's original				idea and why the design changes were made.												COSS basics				-----------								COSS works with a single file. Eventually the file may actually be				a raw disk device, but since squid doesn't cache the disk reads				in memory the OS buffer cache will need to be employed for reasonable				performance. For the purposes of this discussion the COSS storage				device will be referred to as a file.								Each stripe is a fixed size an in a fixed position in the file. The				stripe size is a compile-time option.								As objects are written to a COSS stripe, their place is pre-reserved				and data is copied into a memory copy of the stripe. Because of this,				the object size must be known before it can be stored in a COSS				filesystem. (Hence the max-size requirement with a coss cache_dir.)								When a stripe is filled, the stripe is written to disk, and a new				memory stripe is created.								When objects are read back from the COSS file, they can either come				from a stripe in-memory (the current one, or one being written),				or from the disk. If the object is still in a memory stripe, then				it is copied from memory rather than read of disk.								If an object is read from disk, it is re-written to the head of				the current stripe (just as if it were a new object.) This is required				for correct operation of the replacement policy, detailed below.								When the entire COSS file is full, the current stripe again becomes the				fist stripe in the file, and the objects in that stripe are released.				Since the objects on disk are kept in a strict LRU representing the				replacement policy LRU linking the StoreEntry's together, this simply				involves walking the tail of the LRU and freeing entries until we				hit an entry in the next stripe.												COSS implementation details				---------------------------								* The stripe size is fixed. In the original COSS code, Eric optimised				  this a little by allowing the stripes to be truncated to not				  waste disk space at the end of the stripe. This was removed				  to simplify the allocation code slightly and make things easier				  when the store log and checksums are combined in the stripe				  for faster rebuilds.								* COSS currently copies object memory around WAY too much. This needs				  to be fixed eventually.								* It would be nice if the storeRead() interface were a little smarter				  and allowed the filesystem to return as much of an object as possible.				  This would be good for COSS since the read from disk could be simplified				  to use a single OS read() call - this would work really well for				  the object types COSS is designed to cache.								* The original coss code used file_read() and file_write() for disk IO.				  The file_* routines were initially used to implement async disk IO,				  and Eric probably wrote some async disk code for windows.				  I've written a very very simple async_io.c module which uses POSIX				  AIO to implement the async IO. POSIX AIO is well-suited to the				  disk IO COSS performs.								COSS direction				--------------								Eventually, when more of squid is rewritten, I'm going to replace				the replacement policy with something a little more flexible.				A shortcut would be to use a slab allocator and have one slab per				stripe for the StoreEntry's. When it comes time to replace a stripe,				you can just treat the stripe as an array. This would not work				well in the current squid codebase, but it would work well in the				planned rewrite. This would also allow alternate replacement policies				to be used. Oh, it'd cut down the storage requirements per				StoreEntry by two pointers (8 bytes on the i386.)								Notes by DW July 23, 2003				-------------------------								Fixed up swap_filen -> offset implementation.  Now user can use a				block-size setting to determine the maximum COSS cache_dir size.								Fixed bug when cached response is larger than COSS stripe size.				Now require max-size to be less than COSS_MEMBUF_SZ.								Fixed a lockcount bug.  Some aborted requests for cache hits failed				to unlock the CossMemBuf because storeCossReadDone isn't called again.				Solution is to add locked_membuf pointer to CossState structure and				always unlock it if set.  This is probably more reliable than				unlocking based on diskstart/diskend offsets.								I'm worried that COSS is susceptible to a denial-of-service.  If				the user can create N cache misses for responses about as large as				COSS_MEMBUF_SZ, then COSS probably allocates N membufs (stripes)				at the same time.  For large enough values of N, this should cause				a malloc failure.  Solution may be to refuse to allocate new stripes				(thus returning failure for cache misses and hits) after so many				have already been allocated.								Adrian's code has this comment:								    /* Since we're not supporting NOTIFY anymore, lets fail */				    assert(which != COSS_ALLOC_NOTIFY);								However, COSS_ALLOC_NOTIFY was still present in the store_dir_coss.c				rebuild routines.  To avoid assertions during rebuild, I commented				out the storeCossAllocate(SD, e, COSS_ALLOC_NOTIFY) call.								-- Notes: Adrian Chadd, 9/May/2006								* The types used by COSS have been modified to support Large file support,				  at least under Linux. One can compile with --with-large-files to make				  sure the right options have been enabled. no compile or run-time checks				  are currently made to ensure the code has been compiled to support				  large filesystems.. at least yet.								-- Notes: Guido Serassio, 26/October/2006								* When using a regular file as container, COSS storage must be initialized				  once using squid -z like UFS storage.							

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