// MySphereButton.h : main header file for the MYSPHEREBUTTON application
//
#if !defined(AFX_MYSPHEREBUTTON_H__44648A94_9ABA_11D2_9E44_0020182F735A__INCLUDED_)
#define AFX_MYSPHEREBUTTON_H__44648A94_9ABA_11D2_9E44_0020182F735A__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMySphereButtonApp:
// See MySphereButton.cpp for the implementation of this class
//
class CMySphereButtonApp : public CWinApp
{
public:
CMySphereButtonApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMySphereButtonApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMySphereButtonApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSPHEREBUTTON_H__44648A94_9ABA_11D2_9E44_0020182F735A__INCLUDED_)