书籍《VisualC++经典游戏程序设计》游戏源代码

源代码在线查看: loadmapdlg.h

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相关代码

				/*++
				
				Copyright (c) AFE(Active-Free-Elegance)
				
				Module Name:
				
				    LoadMapDlg.h
				
				Abstract:
				
						the Dialog class for Loading the 
					very Game Map to be re-edit.
				
				Author:
				
				    Weijian Luo (Arthur Luo)   15-Jun-2005
				
					E-mail: skybluehacker@yahoo.com.cn
				
				Revision History:      1.0
				
				--*/
				#if !defined(AFX_LOADMAPDLG_H__CC8EB426_F7F5_4F79_8E3E_258D349DB192__INCLUDED_)
				#define AFX_LOADMAPDLG_H__CC8EB426_F7F5_4F79_8E3E_258D349DB192__INCLUDED_
				
				#if _MSC_VER > 1000
				#pragma once
				#endif // _MSC_VER > 1000
				// LoadMapDlg.h : header file
				//
				
				/////////////////////////////////////////////////////////////////////////////
				// CLoadMapDlg dialog
				
				class CLoadMapDlg : public CDialog
				{
				// Construction
				public:
					CLoadMapDlg(CWnd* pParent = NULL);   // standard constructor
				
				// Dialog Data
					//{{AFX_DATA(CLoadMapDlg)
					enum { IDD = IDD_DIALOAG_LOAD_NMU };
					int		m_loadMapNum;
					//}}AFX_DATA
				
				
				// Overrides
					// ClassWizard generated virtual function overrides
					//{{AFX_VIRTUAL(CLoadMapDlg)
					public:
					protected:
					virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
					//}}AFX_VIRTUAL
				
				// Implementation
				protected:
				
					// Generated message map functions
					//{{AFX_MSG(CLoadMapDlg)
					afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
					//}}AFX_MSG
					DECLARE_MESSAGE_MAP()
				};
				
				//{{AFX_INSERT_LOCATION}}
				// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
				
				#endif // !defined(AFX_LOADMAPDLG_H__CC8EB426_F7F5_4F79_8E3E_258D349DB192__INCLUDED_)
							

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