6个ajax应用.包括拖动

源代码在线查看: drag.js

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上传用户: face137
关键词: ajax
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相关代码

				/*
				 * drag.js - click & drag DOM elements
				 *
				 * originally based on Youngpup's dom-drag.js, www.youngpup.net
				 */
				
				/**********************************************************
				 Further modified from the example by Tim Taylor
				 http://tool-man.org/examples/sorting.html
				 
				 Changed onMouseMove where it calls group.onDrag and then
				 adjusts the offset for changes to the DOM.  If the item
				 being moved changed parents it would be off so changed to
				 get the absolute offset (recursive northwestOffset).
				 
				 **********************************************************/
				
				var Drag = {
					BIG_Z_INDEX : 10000,
					group : null,
					isDragging : false,
				
					makeDraggable : function(group) {
						group.handle = group;
						group.handle.group = group;
				
						group.minX = null;
						group.minY = null;
						group.maxX = null;
						group.maxY = null;
						group.threshold = 0;
						group.thresholdY = 0;
						group.thresholdX = 0;
				
						group.onDragStart = new Function();
						group.onDragEnd = new Function();
						group.onDrag = new Function();
						
						// TODO: use element.prototype.myFunc
						group.setDragHandle = Drag.setDragHandle;
						group.setDragThreshold = Drag.setDragThreshold;
						group.setDragThresholdX = Drag.setDragThresholdX;
						group.setDragThresholdY = Drag.setDragThresholdY;
						group.constrain = Drag.constrain;
						group.constrainVertical = Drag.constrainVertical;
						group.constrainHorizontal = Drag.constrainHorizontal;
				
						group.onmousedown = Drag.onMouseDown;
					},
				
					constrainVertical : function() {
						var nwOffset = Coordinates.northwestOffset(this, true);
						this.minX = nwOffset.x;
						this.maxX = nwOffset.x;
					},
				
					constrainHorizontal : function() {
						var nwOffset = Coordinates.northwestOffset(this, true);
						this.minY = nwOffset.y;
						this.maxY = nwOffset.y;
					},
				
					constrain : function(nwPosition, sePosition) {
						this.minX = nwPosition.x;
						this.minY = nwPosition.y;
						this.maxX = sePosition.x;
						this.maxY = sePosition.y;
					},
				
					setDragHandle : function(handle) {
						if (handle && handle != null) 
							this.handle = handle;
						else
							this.handle = this;
				
						this.handle.group = this;
						this.onmousedown = null;
						this.handle.onmousedown = Drag.onMouseDown;
					},
				
					setDragThreshold : function(threshold) {
						if (isNaN(parseInt(threshold))) return;
				
						this.threshold = threshold;
					},
				
					setDragThresholdX : function(threshold) {
						if (isNaN(parseInt(threshold))) return;
				
						this.thresholdX = threshold;
					},
				
					setDragThresholdY : function(threshold) {
						if (isNaN(parseInt(threshold))) return;
				
						this.thresholdY = threshold;
					},
				
					onMouseDown : function(event) {
						event = Drag.fixEvent(event);
						Drag.group = this.group;
				
						var group = this.group;
						var mouse = event.windowCoordinate;
						var nwOffset = Coordinates.northwestOffset(group, true);
						var nwPosition = Coordinates.northwestPosition(group);
						var sePosition = Coordinates.southeastPosition(group);
						var seOffset = Coordinates.southeastOffset(group, true);
				
						group.originalOpacity = group.style.opacity;
						group.originalZIndex = group.style.zIndex;
						group.initialWindowCoordinate = mouse;
						// TODO: need a better name, but don't yet understand how it
						// participates in the magic while dragging 
						group.dragCoordinate = mouse;
				
						Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);
				
						group.onDragStart(nwPosition, sePosition, nwOffset, seOffset);
				
						// TODO: need better constraint API
						if (group.minX != null)
							group.minMouseX = mouse.x - nwPosition.x + 
									group.minX - nwOffset.x;
						if (group.maxX != null) 
							group.maxMouseX = group.minMouseX + group.maxX - group.minX;
				
						if (group.minY != null)
							group.minMouseY = mouse.y - nwPosition.y + 
									group.minY - nwOffset.y;
						if (group.maxY != null) 
							group.maxMouseY = group.minMouseY + group.maxY - group.minY;
				
						group.mouseMin = new Coordinate(group.minMouseX, group.minMouseY);
						group.mouseMax = new Coordinate(group.maxMouseX, group.maxMouseY);
				
						document.onmousemove = Drag.onMouseMove;
						document.onmouseup = Drag.onMouseUp;
				
						return false;
					},
				
					showStatus : function(mouse, nwPosition, sePosition, nwOffset, seOffset) {
						/*window.status = 
								"mouse: " + mouse.toString() + "    " + 
								"NW pos: " + nwPosition.toString() + "    " + 
								"SE pos: " + sePosition.toString() + "    " + 
								"NW offset: " + nwOffset.toString() + "    " +
								"SE offset: " + seOffset.toString();*/
					},
				
					onMouseMove : function(event) {
						event = Drag.fixEvent(event);
						var group = Drag.group;
						var mouse = event.windowCoordinate;
						var nwOffset = Coordinates.northwestOffset(group, true);
						var nwPosition = Coordinates.northwestPosition(group);
						var sePosition = Coordinates.southeastPosition(group);
						var seOffset = Coordinates.southeastOffset(group, true);
				
						Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);
				
						if (!Drag.isDragging) {
							if (group.threshold > 0) {
								var distance = group.initialWindowCoordinate.distance(
										mouse);
								if (distance < group.threshold) return true;
							} else if (group.thresholdY > 0) {
								var deltaY = Math.abs(group.initialWindowCoordinate.y - mouse.y);
								if (deltaY < group.thresholdY) return true;
							} else if (group.thresholdX > 0) {
								var deltaX = Math.abs(group.initialWindowCoordinate.x - mouse.x);
								if (deltaX < group.thresholdX) return true;
							}
				
							Drag.isDragging = true;
							group.style["zIndex"] = Drag.BIG_Z_INDEX;
							group.style["opacity"] = 0.75;
						}
				
						// TODO: need better constraint API
						var adjusted = mouse.constrain(group.mouseMin, group.mouseMax);
						nwPosition = nwPosition.plus(adjusted.minus(group.dragCoordinate));
						nwPosition.reposition(group);
						group.dragCoordinate = adjusted;
				
						// once dragging has started, the position of the group
						// relative to the mouse should stay fixed.  They can get out
						// of sync if the DOM is manipulated while dragging, so we
						// correct the error here
						//
						// TODO: what we really want to do is find the offset from
						// our corner to the mouse coordinate and adjust to keep it
						// the same
						
						// changed to be recursive/use absolute offset for corrections
						var offsetBefore = Coordinates.northwestOffset(group, true);
						group.onDrag(nwPosition, sePosition, nwOffset, seOffset);
						var offsetAfter = Coordinates.northwestOffset(group, true);
				
						if (!offsetBefore.equals(offsetAfter)) {
							var errorDelta = offsetBefore.minus(offsetAfter);
							nwPosition = Coordinates.northwestPosition(group).plus(errorDelta);
							nwPosition.reposition(group);
						}
				
						return false;
					},
				
					onMouseUp : function(event) {
						event = Drag.fixEvent(event);
						var group = Drag.group;
				
						var mouse = event.windowCoordinate;
						var nwOffset = Coordinates.northwestOffset(group, true);
						var nwPosition = Coordinates.northwestPosition(group);
						var sePosition = Coordinates.southeastPosition(group);
						var seOffset = Coordinates.southeastOffset(group, true);
				
						document.onmousemove = null;
						document.onmouseup   = null;
						group.onDragEnd(nwPosition, sePosition, nwOffset, seOffset);
				
						if (Drag.isDragging) {
							// restoring zIndex before opacity avoids visual flicker in Firefox
							group.style["zIndex"] = group.originalZIndex;
							group.style["opacity"] = group.originalOpacity;
						}
				
						Drag.group = null;
						Drag.isDragging = false;
				
						return false;
					},
				
					fixEvent : function(event) {
						if (typeof event == 'undefined') event = window.event;
						Coordinates.fixEvent(event);
				
						return event;
					}
				};
							

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