#include "stdafx.h"
#include "MyTemplate.h"
#include "mainfrm.h"
#include "MyTemplatedoc.h"
#include "renderview.h"
#include "dlgabout.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyTemplateApp
BEGIN_MESSAGE_MAP(CMyTemplateApp, CWinApp)
//{{AFX_MSG_MAP(CMyTemplateApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyTemplateApp construction
CMyTemplateApp::CMyTemplateApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CMyTemplateApp object
CMyTemplateApp theApp;
// CMyTemplateApp initialization
BOOL CMyTemplateApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
Enable3dControls();
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CMyTemplateDoc),
RUNTIME_CLASS(CMainFrame), // standard SDI frame
RUNTIME_CLASS(CRenderView));
AddDocTemplate(pDocTemplate);
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// The main window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
m_pMainWnd->UpdateWindow();
// create a new (empty) document
// OnFileNew();
return TRUE;
}
// App command to run the dialog
void CMyTemplateApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
// CMyTemplateApp commands
CDocument* CMyTemplateApp::OpenDocumentFile(LPCTSTR lpszFileName)
{
return NULL;
}