quakeIII源码这个不用我多说吧

源代码在线查看: be_interface.h

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关键词: quakeIII 源码
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相关代码

				/*
				===========================================================================
				Copyright (C) 1999-2005 Id Software, Inc.
				
				This file is part of Quake III Arena source code.
				
				Quake III Arena source code is free software; you can redistribute it
				and/or modify it under the terms of the GNU General Public License as
				published by the Free Software Foundation; either version 2 of the License,
				or (at your option) any later version.
				
				Quake III Arena source code is distributed in the hope that it will be
				useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
				MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
				GNU General Public License for more details.
				
				You should have received a copy of the GNU General Public License
				along with Foobar; if not, write to the Free Software
				Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
				===========================================================================
				*/
				
				/*****************************************************************************
				 * name:		be_interface.h
				 *
				 * desc:		botlib interface
				 *
				 * $Archive: /source/code/botlib/be_interface.h $
				 *
				 *****************************************************************************/
				
				//#define DEBUG			//debug code
				#define RANDOMIZE		//randomize bot behaviour
				
				//FIXME: get rid of this global structure
				typedef struct botlib_globals_s
				{
					int botlibsetup;						//true when the bot library has been setup
					int maxentities;						//maximum number of entities
					int maxclients;							//maximum number of clients
					float time;								//the global time
				#ifdef DEBUG
					qboolean debug;							//true if debug is on
					int goalareanum;
					vec3_t goalorigin;
					int runai;
				#endif
				} botlib_globals_t;
				
				
				extern botlib_globals_t botlibglobals;
				extern botlib_import_t botimport;
				extern int bot_developer;					//true if developer is on
				
				//
				int Sys_MilliSeconds(void);
				
							

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