使用stl技术,(还没看,是听说的)

源代码在线查看: rendertarget.cpp

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上传用户: zhangtaoai007
关键词: stl
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相关代码

				#ifdef HAVE_CONFIG_H
				#   include "config.h"
				#endif
				 
				#include "OgrePythonLink.h"
				
				using namespace boost::python;
				using namespace Ogre;
				
				BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(RT_addViewport_stub, addViewport, 1, 6)
				
				void exportRenderTarget()
				{
				    scope in_rt(
				
				    class_("RenderTarget", no_init)
				        .def("getName", &RenderTarget::getName)
				        .def("getMetrics", &RenderTarget::getMetrics)
				        .def("getWidth", &RenderTarget::getWidth)
				        .def("getHeight", &RenderTarget::getHeight)
				        .def("getColourDepth", &RenderTarget::getColourDepth)
				        .def("update", &RenderTarget::update)
				        .def("addViewport", &RenderTarget::addViewport,
				            RT_addViewport_stub()[rir()])
				        .def("getNumViewports", &RenderTarget::getNumViewports)
				        .def("removeViewport", &RenderTarget::removeViewport)
				        .def("removeAllViewports", &RenderTarget::removeAllViewports)
				        .def("setStatsDisplay", &RenderTarget::setStatsDisplay)
				        .def("getStatistics", &RenderTarget::getStatistics)
				        .def("getLastFPS", &RenderTarget::getLastFPS)
				        .def("getAverageFPS", &RenderTarget::getAverageFPS)
				        .def("getBestFPS", &RenderTarget::getBestFPS)
				        .def("getWorstFPS", &RenderTarget::getWorstFPS)
				        .def("resetStatistics", &RenderTarget::resetStatistics)
				        .def("getCustomAttribute", &RenderTarget::getCustomAttribute)
				        .def("setDebugText", &RenderTarget::setDebugText)
				        .def("addListener", &RenderTarget::addListener)
				        .def("removeListener", &RenderTarget::removeListener)
				        .def("removeAllListeners", &RenderTarget::removeAllListeners)
				        .def("isActive", &RenderTarget::isActive)
				        .def("setActive", &RenderTarget::setActive)
				        .def("writeContentsToFile", &RenderTarget::writeContentsToFile)
				
				    );
				
				    enum_("StatFlags")
				        .value("SF_NONE", RenderTarget::SF_NONE)
				        .value("SF_FPS", RenderTarget::SF_FPS)
				        .value("SF_AVG_FPS", RenderTarget::SF_AVG_FPS)
				        .value("SF_BEST_FPS", RenderTarget::SF_BEST_FPS)
				        .value("SF_WORST_FPS", RenderTarget::SF_WORST_FPS)
				        .value("SF_TRIANGLE_COUNT", RenderTarget::SF_TRIANGLE_COUNT)
				        .value("SF_ALL", RenderTarget::SF_ALL)
				    ;
				}
				
							

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