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This sample is a simple example on how to perform a glow effect by rendering into an arbitrary size

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This sample is a simple example on how to perform a glow effect by rendering into an arbitrary size Frame Buffer Object (FBO). The Glow effect is performed on a specific part of the screen and can be done only on specific objects of the scene. You can imagine using such a postprocessing effect in CAD/DCC to emphasize some items from a selection or picking for example.

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