int Turn_Over_Next_chess(int chessBoard[8][8], int chessColor, int selfRow,
int selfColumn, int neighbourRow, int neighbourColumn)
{
int couldTurn= 0;
int currentColor;
selfRow+=neig
typedef struct positionqueue
{
int row;
int column;
}positionqueue;
int Check_Neighbours(int chessBoard[8][8], int chessColor, int selfRow,
int selfColumn, int neighbour
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__D
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__D