// stdafx.cpp : source file that includes just the standard includes
// PlugSDI.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h
// stdafx.cpp : source file that includes just the standard includes
// Plug_In_2.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx
// stdafx.cpp : source file that includes just the standard includes
// Plug_In_1.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx
// stdafx.cpp : source file that includes just the standard includes
// Test.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// MainDLL.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h
// stdafx.cpp : source file that includes just the standard includes
// PwdSpy.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// Core.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// WMCOPYServer.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "std
// stdafx.cpp : source file that includes just the standard includes
// OnlyOne.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h
// stdafx.cpp : source file that includes just the standard includes
// Client.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"