// stdafx.cpp : source file that includes just the standard includes
// LimitCursorPos.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "s
// stdafx.cpp : source file that includes just the standard includes
// Cursors.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h
// stdafx.cpp : source file that includes just the standard includes
// LaunchDLL.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx
// stdafx.cpp : source file that includes just the standard includes
// KeyHook.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h
// stdafx.cpp : source file that includes just the standard includes
// Mousehook.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx
// stdafx.cpp : source file that includes just the standard includes
// Mouse.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// SimulateMouse.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "st
// stdafx.cpp : source file that includes just the standard includes
// OsInfo.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// RstAndClsCmptr.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "s
// stdafx.cpp : source file that includes just the standard includes
// ChngDsplyMd.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stda