// stdafx.cpp : source file that includes just the standard includes
// BreakX.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// DrawCircle.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdaf
// stdafx.cpp : source file that includes just the standard includes
// InitRockey.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdaf
// stdafx.cpp : source file that includes just the standard includes
// FakeDongle.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdaf
// stdafx.cpp : source file that includes just the standard includes
// Dongle.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// StrCmp.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// TestUseVC.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx
// stdafx.cpp : source file that includes just the standard includes
// test.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// test.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.cpp : source file that includes just the standard includes
// test.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"