import javax.swing.*;
import javax.swing.border.*;
import javax.swing.plaf.basic.*;
import java.awt.*;
import java.awt.event.*;
public class Test extends JApplet {
private String s = new Stri
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.plaf.basic.*;
import java.awt.*;
import java.awt.event.*;
import java.beans.*;
public class Test extends JApplet {
public
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.beans.*;
public class Test extends JFrame {
JTree tree = new JTree();
public Test() {
// XColorStatic.h Version 1.0
//
// Author: Hans Dietrich
// hdietrich2@hotmail.com
//
// This software is released into the public domain.
// You are free to use it in any way you li
using System;
using DiamondPet.LogicLayer.GameStateStartLogic;
namespace DiamondPet.UserLayer
{
///
/// GameStateStart 的摘要说明。
///
public class GameStateStart : GameSt
using System;
namespace DiamondPet.UserLayer
{
///
/// StateRunOnePlayer 的摘要说明。
///
public class StateRunOnePlayer : GameStateRun
{
public StateRunOnePlayer()
using System;
using System.Windows.Forms;
using System.Threading;
namespace DiamondPet.UserLayer
{
///
/// GameStateOver 的摘要说明。
///
public class GameStateOver : Game
using System;
using System.Windows.Forms;
using System.Drawing;
namespace DiamondPet.UserLayer
{
///
/// GameStateHelp 的摘要说明。
///
public class GameStateHelp : GameSt
using System;
using System.Drawing;
namespace DiamondPet.UserLayer
{
///
/// Choose 的摘要说明。
///
public class Choose
{
private const int TIME = 0;
private const