obj\lcddev_i_0.obj obj\lcd_api.obj
http://www.codebf.com/read/205514/15314485
# ifndef Obj_hh # define Obj_hh Obj_hh class Obj { public: // Constructors/Destructors Obj(); Obj(int val); // Accessors inline const int & getVal() const; // Input/Out
http://www.codebf.com/read/107554/15605128
# include # include "Obj.hh" // ****************************************************************** // CONSTRUCTORS Obj::Obj() { // Default Constructor this->setVal(0); } Obj::
http://www.codebf.com/read/107554/15605129
#include "obj.h" testObj::testObj() { } testObj::~testObj() { } bool testObj::operator==(testObj &another) { return (this->index == another.index); } testObj& testObj::ope
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