Attribute VB_Name = "Const"
'版本号
Public Const VerNum As String = "版本 1.00"
'生成日期
Public Const GenDate As String = "日期 2003-9-26"
'数据源信息常量
Public Const DATABASE As String = "myora"
Public Const
Attribute VB_Name = "Const"
'版本号
Public Const VerNum As String = "版本 1.0"
'生成日期
Public Const GenDate As String = "日期 2003-10-08"
'数据源信息常量
Public Const DATABASE As String = "HotelSys"
Public Con
Attribute VB_Name = "Const"
'版本号
Public Const VerNum As String = "版本 1.0"
'生成日期
Public Const GenDate As String = "日期 2003-10-26"
'数据源信息常量
Public Const DATABASE As String = "Hospital"
Public Con
Attribute VB_Name = "Const"
'版本号
Public Const VerNum As String = "版本 1.00"
'生成日期
Public Const GenDate As String = "日期 2003-9-26"
'数据源信息常量
Public Const DATABASE As String = "myora"
Public Const
/* const.h: Macros for dealing with constants. */
#ifndef _SPARC64_CONST_H
#define _SPARC64_CONST_H
/* Some constant macros are used in both assembler and
* C code. Therefore we cannot annotate t
package com.xiaoyu.rpggame;
public class Const
{
//========按键值=========
final static byte KEY_UP=-1;
final static byte KEY_DOWN=-2;
final static byte KEY_LEFT=-3;
final static byte KEY_RIG