# Microsoft Developer Studio Project File - Name="server" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Co
# Microsoft Developer Studio Project File - Name="008 server" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86
// server.cpp,v 1.6 2003/11/09 20:44:18 dhinton Exp
/* Our datagram server will, of course, need to create a datagram.
We'll also need an address object so that we know where to listen. */
#i
# Microsoft Developer Studio Project File - Name="009 server" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86
// server.cpp,v 1.2 2003/11/09 20:44:19 dhinton Exp
/* We try to keep the server much simpler than before and
remove any thing related to the acceptor or the handler
from the main (). This
// server.cpp,v 1.6 2003/08/19 15:08:26 schmidt Exp
#include "Server_i.h"
#include "ace/Select_Reactor.h"
// A signal handler that will close the server object
extern "C" void handler (int)
// server.cpp,v 1.6 1999/09/22 03:13:29 jcej Exp
/* Include the header file where our client acceptor is defined. */
#include "ace/Reactor.h"
/* For simplicity, we create our reactor in the gl
# Microsoft Developer Studio Project File - Name="020 server" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# TARGTYPE "Win32 (x86
// server.cpp,v 1.6 1999/12/09 21:56:36 nanbor Exp
/*
I've hidden the details in an Allocator class declared in mpool.h
We'll come to that a little later.
*/
#include "mpool.h"
#if def