//Microsoft Developer Studio generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS /////////////////////////////////////////////////////////////////////////////
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// PropSheet.cpp : implementation file // #include "stdafx.h" #include "prop.h" #include "PropSheet.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE
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// PropView.cpp : implementation of the CPropView class // #include "stdafx.h" #include "Prop.h" #include "PropDoc.h" #include "PropView.h" #include "PropSheet.h" #ifdef _DEBUG #define n
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// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Prop.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THI
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// Prop1.cpp : implementation file // #include "stdafx.h" #include "Prop.h" #include "Prop1.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #en
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// Prop3.cpp : implementation file // #include "stdafx.h" #include "Prop.h" #include "Prop3.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #en
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// Prop2.cpp : implementation file // #include "stdafx.h" #include "Prop.h" #include "Prop2.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #en
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//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Prop.rc // #define IDD_ABOUTBOX 100 #define IDD_PROP1 107 #define
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