#include "Command.h" #include "client.h" #include struct CommandList *Add_Command(struct CommandList *pNode,struct CommandDS Command) { if (pNode->pNext = (struct CommandList *)mal
http://www.codebf.com/read/367199/2849945
using System; namespace State { /// /// Summary description for Command. /// public interface Command { void Execute(); } }
http://www.codebf.com/read/364575/2902086
using System; using CsharpPats; namespace Memento { /// /// Command interface /// public interface Command { void Execute(); } }
http://www.codebf.com/read/364575/2902104
using System; using CsharpPats; namespace Mediate { /// /// Command interface /// public interface Command { void Execute(); } }
http://www.codebf.com/read/364575/2902160
using System; namespace Interpreter { /// /// Summary description for Command. /// public interface Command { void Execute(); } }
http://www.codebf.com/read/364575/2902232
using System; using CsharpPats; namespace Strategy { /// /// Command interface /// public interface Command { void Execute(); } }
http://www.codebf.com/read/364575/2902278
using System; namespace CHolder { /// /// defines Command interface /// public interface Command { void Execute(); } }
http://www.codebf.com/read/364575/2902310
using System; namespace ButtonMenu { /// /// interface for Command type /// public interface Command { void Execute(); } }
http://www.codebf.com/read/364575/2902323
using System; namespace UndoCommand { /// /// defines Command interface /// public interface Command { void Execute(); void Undo(); bool isUndo(); } }
http://www.codebf.com/read/364575/2902336
http://www.codebf.com/read/364575/2902610
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