using System;
using System.IO;
using FreeImageAPI;
namespace Sample03
{
class Program
{
static void Main(string[] args)
{
// Check if FreeImage.dll is available (can be in %path%).
if (!FreeImage.IsAvailable())
{
Console.WriteLine("FreeImage.dll seems to be missing. Aborting.");
return;
}
// Add this class to the message event
FreeImage.Message += new OutputMessageFunction(FreeImage_Message);
Sample sample = new Sample();
sample.Example();
// Remove this class from the message event
FreeImage.Message -= new OutputMessageFunction(FreeImage_Message);
}
static void FreeImage_Message(FREE_IMAGE_FORMAT fif, string message)
{
Console.WriteLine("Error for {0}: {1}", fif.ToString(), message);
}
}
public class Sample
{
FIBITMAP dib = 0;
public void Example()
{
// Allocating a new bitmap with 99x99 pixels, 16-bit color depth and an allocation of 5 bits for each color.
dib = FreeImage.Allocate(99, 99, 16, FreeImage.FI16_555_RED_MASK, FreeImage.FI16_555_GREEN_MASK, FreeImage.FI16_555_BLUE_MASK);
// Saving bitmap.
if (!FreeImage.SaveEx(ref dib, "example01.bmp", true))
{
Console.WriteLine("Saving 'example.bmp' failed.");
FreeImage.UnloadEx(ref dib);
}
// Allocation a new bitmap with 71x33 pixels, 4-bit color depth. Bitmaps below 16-bit have paletts.
// Each pixel references an index within the palette wich contains the true color.
// Therefor no bit-masks are needed and can be set to 0.
dib = FreeImage.Allocate(71, 33, 4, 0, 0, 0);
// Saving bitmap.
if (!FreeImage.SaveEx(ref dib, "example02.tif", true))
{
Console.WriteLine("Saving 'example02.tif' failed.");
FreeImage.UnloadEx(ref dib);
}
// Allocation a new bitmap. This time 'AllocateT' is used because 'Allocate' can only create standard bitmaps.
// In this case a RGBF bitmap is created. Red, green and blue are represented by a float-value so no bit-masks are needed.
dib = FreeImage.AllocateT(FREE_IMAGE_TYPE.FIT_RGBF, 50, 75, 9, 0, 0, 0);
// Saving bitmap.
if (!FreeImage.SaveEx(ref dib, "example03.hdr", true))
{
Console.WriteLine("Saving 'example03.hdr' failed.");
FreeImage.UnloadEx(ref dib);
}
}
}
}