java 3d game jme 工程开发源代码

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				// Copyright © 2008 jMonkeyEngine, all rights reserved.				// $Id: package-info.java 4075 2008-12-19 13:05:33Z ian.phillips $				/**				 * Standard geometric shapes.				 * 				 * While it is possible to create arbitrary shapes using triangle meshes this				 * can be tedious and unnecessary. This package contains a number of standard				 * shapes that can be used that can be directly added to the scene graph, or				 * combined to build up more complex shapes.				 * 				 * An important point to note about all of the shapes in this package is that				 * once they have been created they calcuate all of the geometry required for				 * their tri-mesh representation. This has a couple of implications:				 * 				 * 				 * the property accessors represent the values that the shape was created with (or the				 *     values from the last update if it has been updated), there is no guarantee that the				 *     actual shape will not have been altered via other means such as calling the methods				 *     on {@link TriMesh} directly; and				 * many of the shapes offer a single methods that sets multiple data values in one hit,				 *     for example {@link Sphere} provides the {@link Sphere#updateGeometry(com.jme.math.Vector3f,				 *     int, int, float)} method. If you are going to update more than one value it will be				 *     considerable more efficient to do so via these methods instead of the individual				 *     property mutators.				 * 				 * 				 * @author Ian Phillips				 * @version $Revision: 4075 $, $Date: 2008-12-19 21:05:33 +0800 (星期五, 19 十二月 2008) $				 */				package com.jme.scene.shape;			

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