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				/////////////////////////////////////////////////////////////////////////////
				// Name:        control.h
				// Purpose:     wxControl class
				// Author:      Julian Smart
				// Modified by:
				// Created:     01/02/97
				// RCS-ID:      $Id: control.h,v 1.51 2005/04/10 21:55:11 VZ Exp $
				// Copyright:   (c) Julian Smart
				// Licence:     wxWindows licence
				/////////////////////////////////////////////////////////////////////////////
				
				#ifndef _WX_CONTROL_H_
				#define _WX_CONTROL_H_
				
				#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
				    #pragma interface "control.h"
				#endif
				
				#include "wx/dynarray.h"
				
				// General item class
				class WXDLLEXPORT wxControl : public wxControlBase
				{
				public:
				    wxControl() { }
				
				    wxControl(wxWindow *parent, wxWindowID id,
				              const wxPoint& pos = wxDefaultPosition,
				              const wxSize& size = wxDefaultSize, long style = 0,
				              const wxValidator& validator = wxDefaultValidator,
				              const wxString& name = wxControlNameStr)
				    {
				        Create(parent, id, pos, size, style, validator, name);
				    }
				
				    bool Create(wxWindow *parent, wxWindowID id,
				            const wxPoint& pos = wxDefaultPosition,
				            const wxSize& size = wxDefaultSize, long style = 0,
				            const wxValidator& validator = wxDefaultValidator,
				            const wxString& name = wxControlNameStr);
				
				    virtual ~wxControl();
				
				    // Simulates an event
				    virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
				
				
				    // implementation from now on
				    // --------------------------
				
				    virtual wxVisualAttributes GetDefaultAttributes() const
				    {
				        return GetClassDefaultAttributes(GetWindowVariant());
				    }
				
				    static wxVisualAttributes
				    GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
				
				    // Calls the callback and appropriate event handlers
				    bool ProcessCommand(wxCommandEvent& event);
				
				    // MSW-specific
				#ifdef __WIN95__
				    virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
				#endif // Win95
				
				    // For ownerdraw items
				    virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; };
				    virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; };
				
				    const wxArrayLong& GetSubcontrols() const { return m_subControls; }
				
				    // default handling of WM_CTLCOLORxxx: this is public so that wxWindow
				    // could call it
				    virtual WXHBRUSH MSWControlColor(WXHDC pDC, WXHWND hWnd);
				
				protected:
				    // choose the default border for this window
				    virtual wxBorder GetDefaultBorder() const;
				
				    // return default best size (doesn't really make any sense, override this)
				    virtual wxSize DoGetBestSize() const;
				
				    // This is a helper for all wxControls made with UPDOWN native control.
				    // In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in
				    // WinCE of Smartphones this happens also for native wxTextCtrl,
				    // wxChoice and others.
				    virtual wxSize GetBestSpinnerSize(const bool is_vertical) const;
				
				    // create the control of the given Windows class: this is typically called
				    // from Create() method of the derived class passing its label, pos and
				    // size parameter (style parameter is not needed because m_windowStyle is
				    // supposed to had been already set and so is used instead when this
				    // function is called)
				    bool MSWCreateControl(const wxChar *classname,
				                          const wxString& label,
				                          const wxPoint& pos,
				                          const wxSize& size);
				
				    // NB: the method below is deprecated now, with MSWGetStyle() the method
				    //     above should be used instead! Once all the controls are updated to
				    //     implement MSWGetStyle() this version will disappear.
				    //
				    // create the control of the given class with the given style (combination
				    // of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
				    // false if creation failed
				    //
				    // All parameters except classname and style are optional, if the
				    // size/position are not given, they should be set later with SetSize()
				    // and, label (the title of the window), of course, is left empty. The
				    // extended style is determined from the style and the app 3D settings
				    // automatically if it's not specified explicitly.
				    bool MSWCreateControl(const wxChar *classname,
				                          WXDWORD style,
				                          const wxPoint& pos = wxDefaultPosition,
				                          const wxSize& size = wxDefaultSize,
				                          const wxString& label = wxEmptyString,
				                          WXDWORD exstyle = (WXDWORD)-1);
				
				    // default style for the control include WS_TABSTOP if it AcceptsFocus()
				    virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
				
				    // call this from the derived class MSWControlColor() if you want to show
				    // the control greyed out (and opaque)
				    WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
				
				    // common part of the 3 functions above: pass wxNullColour to use the
				    // appropriate background colour (meaning ours or our parents) or a fixed
				    // one
				    virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg, WXHWND hWnd);
				
				    // this is a helper for the derived class GetClassDefaultAttributes()
				    // implementation: it returns the right colours for the classes which
				    // contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
				    // being simple controls (such as wxButton, wxCheckBox, ...)
				    static wxVisualAttributes
				        GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
				
				    // for controls like radiobuttons which are really composite this array
				    // holds the ids (not HWNDs!) of the sub controls
				    wxArrayLong m_subControls;
				
				private:
				    DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
				};
				
				#endif // _WX_CONTROL_H_
							

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