// BranchIA64.c
#include "BranchIA64.h"
const Byte kBranchTable[32] =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
4, 4, 6, 6, 0, 0, 7, 7,
4, 4, 0, 0, 4, 4, 0, 0
};
UInt32 IA64_Convert(Byte *data, UInt32 size, UInt32 nowPos, int encoding)
{
UInt32 i;
for (i = 0; i + 16 {
UInt32 instrTemplate = data[i] & 0x1F;
UInt32 mask = kBranchTable[instrTemplate];
UInt32 bitPos = 5;
for (int slot = 0; slot < 3; slot++, bitPos += 41)
{
if (((mask >> slot) & 1) == 0)
continue;
UInt32 bytePos = (bitPos >> 3);
UInt32 bitRes = bitPos & 0x7;
// UInt64 instruction = *(UInt64 *)(data + i + bytePos);
UInt64 instruction = 0;
int j;
for (j = 0; j < 6; j++)
instruction += (UInt64)(data[i + j + bytePos])
UInt64 instNorm = instruction >> bitRes;
if (((instNorm >> 37) & 0xF) == 0x5
&& ((instNorm >> 9) & 0x7) == 0
// && (instNorm & 0x3F)== 0
)
{
UInt32 src = UInt32((instNorm >> 13) & 0xFFFFF);
src |= ((instNorm >> 36) & 1)
src
UInt32 dest;
if (encoding)
dest = nowPos + i + src;
else
dest = src - (nowPos + i);
dest >>= 4;
instNorm &= ~(UInt64(0x8FFFFF) instNorm |= (UInt64(dest & 0xFFFFF) instNorm |= (UInt64(dest & 0x100000)
instruction &= (1 instruction |= (instNorm // *(UInt64 *)(data + i + bytePos) = instruction;
for (j = 0; j < 6; j++)
data[i + j + bytePos] = Byte(instruction >> (8 * j));
}
}
}
return i;
}